mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
driver sample improvement
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+20
-17
@@ -12,7 +12,9 @@ using namespace vb01;
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int main(){
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const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/";
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string skyboxTextures[] = {
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const int numTextures = 6;
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string skyboxTextures[numTextures] = {
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TEX_PATH + "top.jpg",
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TEX_PATH + "bottom.jpg",
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TEX_PATH + "left.jpg",
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@@ -20,12 +22,10 @@ int main(){
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TEX_PATH + "front.jpg",
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TEX_PATH + "back.jpg"
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};
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AssetManager::getSingleton()->load(skyboxTextures[0]);
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AssetManager::getSingleton()->load(skyboxTextures[1]);
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AssetManager::getSingleton()->load(skyboxTextures[2]);
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AssetManager::getSingleton()->load(skyboxTextures[3]);
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AssetManager::getSingleton()->load(skyboxTextures[4]);
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AssetManager::getSingleton()->load(skyboxTextures[5]);
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//Loads the assets to be stored and retrievable at a later time
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for(int i = 0; i < numTextures; i++)
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AssetManager::getSingleton()->load(skyboxTextures[i]);
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/*
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* Gets Root object to start the sample,
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@@ -46,18 +46,20 @@ int main(){
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/*
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* Populate the scene with cubes
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*/
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Box *driverBox = new Box(Vector3(1, 1, 1) * .25);
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Node *driver = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "");
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Material *driverMat = new Material(PATH + "texture");
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Vector3 size = Vector3(1, 1, 1) * .25;
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Box *driverBox = new Box(size);
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Node *driver = new Node();
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string shaderPath = PATH + "texture";
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Material *driverMat = new Material(shaderPath);
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driverMat->addBoolUniform("texturingEnabled", false);
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driverMat->addVec4Uniform("diffuseColor", Vector4(0, 1, 0, 1));
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driverBox->setMaterial(driverMat);
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driver->attachMesh(driverBox);
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rootNode->attachChild(driver);
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Box *leftBox = new Box(Vector3(1, 1, 1) * .25);
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Box *leftBox = new Box(size);
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Node *leftNode = new Node();
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Material *leftMat = new Material(PATH + "texture");
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Material *leftMat = new Material(shaderPath);
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leftMat->addBoolUniform("texturingEnabled", false);
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leftMat->addVec4Uniform("diffuseColor", Vector4(1, 0, 0, 1));
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leftBox->setMaterial(leftMat);
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@@ -65,9 +67,9 @@ int main(){
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rootNode->attachChild(leftNode);
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leftNode->setPosition(Vector3(-1, 0, 0));
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Box *rightBox = new Box(Vector3(1, 1, 1) * .25);
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Box *rightBox = new Box(size);
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Node *rightNode = new Node();
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Material *rightMat = new Material(PATH + "texture");
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Material *rightMat = new Material(shaderPath);
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rightMat->addBoolUniform("texturingEnabled", false);
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rightMat->addVec4Uniform("diffuseColor", Vector4(0, 0, 1, 1));
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rightBox->setMaterial(rightMat);
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@@ -108,12 +110,13 @@ int main(){
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/*
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* A Driver class is given a transform component, e.g, y coordinate of the position
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* and uses it to play the Keyframe.
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* and uses it to play the KeyframeChannel.
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*/
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driver->addDriver(new Driver(leftMat->getUniform("diffuseColor"), kcL, Driver::POS_Y));
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driver->addDriver(new Driver(rightNode, kcR, Driver::POS_Y));
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Animation *anim = new Animation("anim");
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string animName = "anim";
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Animation *anim = new Animation(animName);
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anim->addKeyframeChannel(kcD);
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/*
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@@ -125,7 +128,7 @@ int main(){
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AnimationChannel *channel = new AnimationChannel();
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controller->addAnimationChannel(channel);
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channel->addAnimatable(driver);
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channel->setAnimationName("anim");
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channel->setAnimationName(animName);
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channel->setLoop(true);
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while(true){
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