Commit Graph
256 Commits
Author SHA1 Message Date
devZoGok b6a6ed1005 methods to set shader uniforms 2022-12-30 15:29:15 +02:00
devZoGok 614f730c18 Merge branch 'develop' into transparency-revamp 2022-12-28 10:52:22 +02:00
devZoGok eb8b22d4ed opaque objects are rendered before transparent objects 2022-12-27 16:11:10 +02:00
devZoGok cc2f6dc29b nodes to be rendered are sorted by distance to camera plane 2022-12-27 14:45:23 +02:00
devZoGok afa443cb49 new method 2022-11-05 13:56:51 +02:00
devZoGok 012364bbb7 refactored Quaternion operator overloads 2022-10-31 18:16:43 +02:00
devZoGok 60994b66db improved operator overloads 2022-10-31 17:51:36 +02:00
devZoGok 186bd47c69 added normal vector to raycast results 2022-10-29 21:19:02 +03:00
devZoGok 5bc6bce1c5 quick bugfix 2022-09-18 10:31:12 +03:00
devZoGok 41de623a66 fixed provided number of faces 2022-04-03 19:18:21 +03:00
devZoGok c9d0c6ec71 removed unused field 2022-04-02 15:21:39 +03:00
devZoGok d98d2b8c46 tests and samples are not built by default 2022-04-02 14:50:57 +03:00
devZoGok 4ab6968f87 added missing function 2022-04-02 13:39:27 +03:00
devZoGok ace24df081 model additions 2022-03-31 19:33:41 +03:00
devZoGok 40e4a3a768 quick fix 2022-03-31 19:30:35 +03:00
devZoGok 3c53349b54 model reader deletion 2022-03-31 19:30:02 +03:00
devZoGok f210e6b665 building with assimp made optional 2022-03-31 19:24:02 +03:00
devZoGok 3db24e8131 updated morph animation sample 2022-03-31 19:09:10 +03:00
devZoGok 17b504f962 comments 2022-03-31 19:09:10 +03:00
devZoGok 5a84db2267 comments 2022-03-31 19:09:10 +03:00
devZoGok ad494c7720 shadow sample improvement 2022-03-31 19:09:10 +03:00
devZoGok 7040f49c61 added missing file 2022-03-31 19:09:10 +03:00
devZoGok 76c92327f9 ray sample 2022-03-31 19:09:10 +03:00
devZoGok d9ebde5f52 particle emitter sample improvement 2022-03-31 19:09:10 +03:00
devZoGok 2ee05c3b19 light sample improvement 2022-03-31 19:09:10 +03:00
devZoGok ca38704a09 quick changes 2022-03-31 19:09:10 +03:00
devZoGok 0d30778d97 driver sample improvement 2022-03-31 19:09:10 +03:00
devZoGok ca8bbd3542 quick change 2022-03-31 19:09:10 +03:00
devZoGok 20c44aaefa skeletal animation sample improvement 2022-03-31 19:09:10 +03:00
devZoGok 08e67ea6b5 updated text sample 2022-03-31 19:09:10 +03:00
devZoGok 50e271f2d7 cloning original bones as bones 2022-03-31 19:08:09 +03:00
devZoGok a00ae9a62f cloned mesh construction 2022-03-30 21:20:42 +03:00
devZoGok 9aa3ee326d misc fixes 2022-03-30 21:20:31 +03:00
devZoGok 74fdb495bc cloning fixes and improvements 2022-03-30 21:20:02 +03:00
devZoGok feaae8e272 added missing files 2022-03-28 07:29:01 +03:00
devZoGok 85a6b846bc cloning node skeletons and meshes 2022-03-27 19:42:41 +03:00
devZoGok fdf751cde5 Attachable super class 2022-03-26 15:47:21 +02:00
devZoGok 56e1b2990a Node::clone tests 2022-03-26 15:46:29 +02:00
devZoGok 910833cc4d animatable types 2022-03-26 15:46:29 +02:00
devZoGok ab9bb1f0e3 added variable to render lighting 2022-03-26 12:31:16 +02:00
devZoGok a38172c3c8 Merge branch 'asset-manager' into new-model-format 2022-03-25 20:31:43 +02:00
devZoGok f9cb5b11ba only reading shape keys when there's at least one player made shape key 2022-03-25 20:27:43 +02:00
devZoGok ce5c24a380 setting vec4 uniforms 2022-03-25 20:27:13 +02:00
devZoGok 0fa04075d1 keyframe channel type update 2022-03-25 20:26:56 +02:00
devZoGok e7b2d56992 spread fix
start and end size merge
2022-03-25 20:24:36 +02:00
devZoGok 20d04bfd15 meshes have their own shape keys 2022-03-20 07:44:07 +02:00
devZoGok 2cfafd7de6 fixed model asset cloning 2022-03-19 21:10:45 +02:00
devZoGok 95815c9ea3 compilation fixes 2022-03-17 19:12:28 +02:00
devZoGok 993dddb130 separated mesh data from Mesh class 2022-03-15 07:25:20 +02:00
devZoGok 8551823dd8 corrected shape key reading 2022-03-13 08:02:01 +02:00