devZoGok
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b6a6ed1005
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methods to set shader uniforms
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2022-12-30 15:29:15 +02:00 |
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devZoGok
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614f730c18
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Merge branch 'develop' into transparency-revamp
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2022-12-28 10:52:22 +02:00 |
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devZoGok
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eb8b22d4ed
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opaque objects are rendered before transparent objects
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2022-12-27 16:11:10 +02:00 |
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devZoGok
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cc2f6dc29b
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nodes to be rendered are sorted by distance to camera plane
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2022-12-27 14:45:23 +02:00 |
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devZoGok
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afa443cb49
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new method
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2022-11-05 13:56:51 +02:00 |
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devZoGok
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012364bbb7
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refactored Quaternion operator overloads
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2022-10-31 18:16:43 +02:00 |
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devZoGok
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60994b66db
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improved operator overloads
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2022-10-31 17:51:36 +02:00 |
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devZoGok
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186bd47c69
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added normal vector to raycast results
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2022-10-29 21:19:02 +03:00 |
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devZoGok
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5bc6bce1c5
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quick bugfix
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2022-09-18 10:31:12 +03:00 |
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devZoGok
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41de623a66
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fixed provided number of faces
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2022-04-03 19:18:21 +03:00 |
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devZoGok
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c9d0c6ec71
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removed unused field
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2022-04-02 15:21:39 +03:00 |
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devZoGok
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d98d2b8c46
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tests and samples are not built by default
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2022-04-02 14:50:57 +03:00 |
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devZoGok
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4ab6968f87
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added missing function
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2022-04-02 13:39:27 +03:00 |
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devZoGok
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ace24df081
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model additions
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2022-03-31 19:33:41 +03:00 |
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devZoGok
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40e4a3a768
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quick fix
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2022-03-31 19:30:35 +03:00 |
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devZoGok
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3c53349b54
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model reader deletion
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2022-03-31 19:30:02 +03:00 |
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devZoGok
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f210e6b665
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building with assimp made optional
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2022-03-31 19:24:02 +03:00 |
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devZoGok
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3db24e8131
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updated morph animation sample
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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17b504f962
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comments
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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5a84db2267
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comments
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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ad494c7720
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shadow sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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7040f49c61
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added missing file
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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76c92327f9
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ray sample
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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d9ebde5f52
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particle emitter sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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2ee05c3b19
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light sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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ca38704a09
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quick changes
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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0d30778d97
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driver sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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ca8bbd3542
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quick change
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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20c44aaefa
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skeletal animation sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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08e67ea6b5
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updated text sample
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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50e271f2d7
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cloning original bones as bones
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2022-03-31 19:08:09 +03:00 |
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devZoGok
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a00ae9a62f
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cloned mesh construction
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2022-03-30 21:20:42 +03:00 |
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devZoGok
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9aa3ee326d
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misc fixes
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2022-03-30 21:20:31 +03:00 |
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devZoGok
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74fdb495bc
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cloning fixes and improvements
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2022-03-30 21:20:02 +03:00 |
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devZoGok
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feaae8e272
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added missing files
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2022-03-28 07:29:01 +03:00 |
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devZoGok
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85a6b846bc
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cloning node skeletons and meshes
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2022-03-27 19:42:41 +03:00 |
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devZoGok
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fdf751cde5
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Attachable super class
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2022-03-26 15:47:21 +02:00 |
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devZoGok
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56e1b2990a
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Node::clone tests
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2022-03-26 15:46:29 +02:00 |
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devZoGok
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910833cc4d
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animatable types
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2022-03-26 15:46:29 +02:00 |
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devZoGok
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ab9bb1f0e3
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added variable to render lighting
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2022-03-26 12:31:16 +02:00 |
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devZoGok
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a38172c3c8
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Merge branch 'asset-manager' into new-model-format
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2022-03-25 20:31:43 +02:00 |
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devZoGok
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f9cb5b11ba
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only reading shape keys when there's at least one player made shape key
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2022-03-25 20:27:43 +02:00 |
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devZoGok
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ce5c24a380
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setting vec4 uniforms
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2022-03-25 20:27:13 +02:00 |
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devZoGok
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0fa04075d1
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keyframe channel type update
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2022-03-25 20:26:56 +02:00 |
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devZoGok
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e7b2d56992
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spread fix
start and end size merge
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2022-03-25 20:24:36 +02:00 |
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devZoGok
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20d04bfd15
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meshes have their own shape keys
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2022-03-20 07:44:07 +02:00 |
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devZoGok
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2cfafd7de6
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fixed model asset cloning
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2022-03-19 21:10:45 +02:00 |
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devZoGok
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95815c9ea3
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compilation fixes
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2022-03-17 19:12:28 +02:00 |
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devZoGok
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993dddb130
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separated mesh data from Mesh class
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2022-03-15 07:25:20 +02:00 |
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devZoGok
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8551823dd8
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corrected shape key reading
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2022-03-13 08:02:01 +02:00 |
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