devZoGok
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059136a688
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removing lights by pointer
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2024-09-08 20:33:13 +03:00 |
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devZoGok
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82d1afa87c
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returning node descendant by name
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2024-06-25 19:45:59 +03:00 |
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devZoGok
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3b3e4c0109
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fixed z fighting for GUI elements
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2024-05-17 17:22:48 +03:00 |
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devZoGok
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5b9b8ccf56
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additional method
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2024-02-12 18:12:44 +02:00 |
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devZoGok
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4bf013f9bb
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minor refactoring
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2023-12-04 19:57:42 +02:00 |
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devZoGok
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feaae8e272
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added missing files
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2022-03-28 07:29:01 +03:00 |
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devZoGok
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85a6b846bc
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cloning node skeletons and meshes
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2022-03-27 19:42:41 +03:00 |
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devZoGok
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910833cc4d
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animatable types
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2022-03-26 15:46:29 +02:00 |
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devZoGok
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2cfafd7de6
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fixed model asset cloning
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2022-03-19 21:10:45 +02:00 |
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devZoGok
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95815c9ea3
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compilation fixes
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2022-03-17 19:12:28 +02:00 |
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devZoGok
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993dddb130
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separated mesh data from Mesh class
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2022-03-15 07:25:20 +02:00 |
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devZoGok
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ff44ad178d
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bone setup corrections
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2022-03-11 07:57:01 +02:00 |
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devZoGok
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8936266dcb
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reading animations
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2022-03-09 21:04:45 +02:00 |
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devZoGok
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3f0f1c60d9
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skeleton assignment improvements
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2022-03-04 21:26:24 +02:00 |
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devZoGok
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dae9cd08d7
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beginning of XML model reader
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2022-03-02 20:29:22 +02:00 |
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devZoGok
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f64a3e13df
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Animation controller uses now the singleton pattern
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2022-03-01 20:51:40 +02:00 |
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devZoGok
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599bde975a
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code cleanup
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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882cd65e51
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reading animation by f-curves
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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84a594e670
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drivers reading
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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179aa2789b
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first drivers variant
remade shape keys
separated keyframe channels
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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c91a7f39f6
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simplified animatable objects interface
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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53bf4f41bd
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first animatable object interface iteration
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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da43afe818
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beginning of object transform animation
improved exporter
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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22cf5bc3c9
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local - global orientation and ancestor retrieval tests
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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56a9ceb21e
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improved descendants retrieval method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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de8a6fb1aa
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fixed position and orientation transformation methods
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3ee5555652
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simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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4f4bc88956
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attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3753d08ca5
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readable .vb format
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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52c59d6879
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removable lights and skybox
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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19fa1590d0
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matrices and bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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d2b0f24b03
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implemented 2D image coloring
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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54544b4d96
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fixed quaterinon axis retrieval and cross product functions
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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169d5755ce
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raycasting 1st attempt
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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3d1a10be0e
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normalized vectors when multiplying with quaternions
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2021-10-18 19:09:34 +03:00 |
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devZoGok
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1fb25e858c
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text is correctly rendered when scaling
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2021-10-18 19:07:10 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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7a8a178a74
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implemented overlays and text, need depth configuration
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2021-10-18 19:05:04 +03:00 |
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devZoGok
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d1f2f9b152
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mostly implemented particle emitter
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2021-10-18 19:04:49 +03:00 |
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devZoGok
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0c5f39a96f
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E
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2021-10-18 19:04:02 +03:00 |
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devZoGok
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aebc069053
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3 types of lights
supported number of n lights
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2021-10-18 19:03:19 +03:00 |
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devZoGok
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0083f9e5b8
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implemented quad
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2021-10-18 19:03:11 +03:00 |
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