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code cleanup
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@@ -20,11 +20,6 @@ namespace vb01{
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class Node : public Animatable{
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public:
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struct Transform{
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Vector3 position = Vector3::VEC_ZERO, scale = Vector3::VEC_IJK;
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Quaternion orientation = Quaternion::QUAT_W;
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};
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Node(Vector3 = Vector3::VEC_ZERO, Quaternion = Quaternion::QUAT_W, Vector3 = Vector3::VEC_IJK, std::string = "", AnimationController *c = nullptr);
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virtual ~Node();
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void attachMesh(Mesh*);
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