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https://github.com/devZoGok/vb01.git
synced 2026-08-27 03:53:24 +00:00
implemented model loading (semi)
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@@ -14,25 +14,17 @@ int main(){
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Root *root=Root::getSingleton();
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root->start(800,600);
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Vector3 v1[]={Vector3(2,2,.5),Vector3(.5,.5,.5)};
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Vector3 v2[]={Vector3(-.0,0,2),Vector3(.5,0,-2)};
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for(int i=0;i<1;i++){
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//Model *node=new Model("/home/dominykas/c++/FSim/jet00.obj");
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//node->setObject(q);
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//Material *mat=new Material();
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//mat->addDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
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//mat->setLightingEnabled(false);
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//node->setMaterial(mat);
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//root->getRootNode()->attachChild(node);
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Quad *q=new Quad(v1[i]);
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Node *n=new Node(v2[i]);
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n->attachMesh(q);
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Vector3 v1[]={Vector3(.2,.2,.2),Vector3(.5,.5,.5)};
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Vector3 v2[]={Vector3(-.5,0,-2),Vector3(.0,0,0)};
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//Quad *q=new Quad(v1[1]);
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Model *n=new Model("/home/dominykas/c++/FSim/jet00.obj");
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Material *mat=new Material();
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mat->addDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
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mat->addDiffuseMap("/home/dominykas/c++/FSim/defaultTexture.jpg");
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mat->setLightingEnabled(false);
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q->setMaterial(mat);
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n->setMaterial(mat);
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//n->attachMesh(q);
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root->getRootNode()->attachChild(n);
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}
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Camera *cam=Root::getSingleton()->getCamera();
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cam->setPosition(Vector3(0,0,-5));
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@@ -44,7 +36,7 @@ int main(){
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l1->setInnerAngle(glm::radians(40.));
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l1->setOuterAngle(glm::radians(60.));
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l1->setType(Light::POINT);
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root->getRootNode()->addLight(l1);
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//root->getRootNode()->addLight(l1);
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while(true)
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root->update();
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return 0;
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