Files
vb01/main.cpp
T

44 lines
1.1 KiB
C++

#include<iostream>
#include"root.h"
#include"node.h"
#include"quad.h"
#include"material.h"
#include"model.h"
#include"light.h"
#include<glm.hpp>
using namespace vb01;
using namespace std;
int main(){
Root *root=Root::getSingleton();
root->start(800,600);
Vector3 v1[]={Vector3(.2,.2,.2),Vector3(.5,.5,.5)};
Vector3 v2[]={Vector3(-.5,0,-2),Vector3(.0,0,0)};
//Quad *q=new Quad(v1[1]);
Model *n=new Model("/home/dominykas/c++/FSim/jet00.obj");
Material *mat=new Material();
mat->addDiffuseMap("/home/dominykas/c++/FSim/defaultTexture.jpg");
mat->setLightingEnabled(false);
n->setMaterial(mat);
//n->attachMesh(q);
root->getRootNode()->attachChild(n);
Camera *cam=Root::getSingleton()->getCamera();
cam->setPosition(Vector3(0,0,-5));
Light *l1=new Light();
l1->setPosition(Vector3(-.5,.1,0));
l1->setColor(Vector3(0,1,0));
l1->setAttenuationValues(.07,.14,1);
l1->setDirection(Vector3(0,-1,0));
l1->setInnerAngle(glm::radians(40.));
l1->setOuterAngle(glm::radians(60.));
l1->setType(Light::POINT);
//root->getRootNode()->addLight(l1);
while(true)
root->update();
return 0;
}