This commit is contained in:
devZoGok
2021-10-18 19:04:04 +03:00
parent 0c5f39a96f
commit b1da2bb17c
5 changed files with 46 additions and 28 deletions
+5 -4
View File
@@ -2,16 +2,17 @@ cmake_minimum_required(VERSION 2.6)
project(vb01)
include_directories(/usr/include/GLFW)
include_directories(/usr/include/glm)
include_directories(/usr/include/glad)
include_directories(/usr/include/glm)
include_directories(/usr/include/assimp)
link_directories(/usr/lib/)
set(CMAKE_BUILD_TYPE Debug)
set(math quaternion.cpp vector.cpp)
set(render root.cpp mesh.cpp node.cpp material.cpp texture.cpp camera.cpp light.cpp quad.cpp shader.cpp)
link_directories(/usr/lib)
set(render camera.cpp light.cpp main.cpp material.cpp mesh.cpp model.cpp node.cpp quad.cpp quaternion.cpp root.cpp shader.cpp texture.cpp vector.cpp)
add_executable(vb01 main.cpp ${math} ${render})
add_executable(vb01 main.cpp ${render} ${math})
target_link_libraries(vb01 glfw)
target_link_libraries(vb01 glad)
target_link_libraries(vb01 assimp)
+1 -1
View File
@@ -19,7 +19,7 @@ namespace vb01{
inline float getNearPlane(){return nearPlane;}
inline float getFarPlane(){return farPlane;}
private:
Vector3 position=Vector3(0,0,0),direction=Vector3::VEC_K,left=Vector3::VEC_I,up=Vector3::VEC_J;
Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0);
float fov=45,nearPlane=.1,farPlane=100;
};
}
+8 -8
View File
@@ -17,22 +17,22 @@ int main(){
Vector3 v1[]={Vector3(2,2,.5),Vector3(.5,.5,.5)};
Vector3 v2[]={Vector3(-.0,0,2),Vector3(.5,0,-2)};
for(int i=0;i<1;i++){
Model *node=new Model("/home/dominykas/c++/FSim/jet00.obj");
//Model *node=new Model("/home/dominykas/c++/FSim/jet00.obj");
//node->setObject(q);
Material *mat=new Material();
mat->addDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
mat->setLightingEnabled(false);
node->setMaterial(mat);
//Material *mat=new Material();
//mat->addDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
//mat->setLightingEnabled(false);
//node->setMaterial(mat);
//root->getRootNode()->attachChild(node);
}
Quad *q=new Quad(v1[0]);
Node *n=new Node(v2[0]);
Quad *q=new Quad(v1[i]);
Node *n=new Node(v2[i]);
n->attachMesh(q);
Material *mat=new Material();
mat->addDiffuseMap("/home/dominykas/c++/FSim/woodChips.jpg");
mat->setLightingEnabled(false);
q->setMaterial(mat);
root->getRootNode()->attachChild(n);
}
Camera *cam=Root::getSingleton()->getCamera();
cam->setPosition(Vector3(0,0,-5));
+1 -1
View File
@@ -53,7 +53,7 @@ namespace vb01{
Vector3 dir=cam->getDirection(),up=cam->getUp(),camPos=cam->getPosition();
mat4 model=translate(mat4(1.),vec3(pos.x,pos.y,pos.z));
//model=rotate(model,38.f,vec3(1,0,0));
model=rotate(model,38.f,vec3(1,0,0));
mat4 view=lookAt(vec3(camPos.x,camPos.y,camPos.z),vec3(camPos.x+dir.x,camPos.y+dir.y,camPos.z+dir.z),vec3(up.x,up.y,up.z));
mat4 proj=perspective(radians(fov),width/height,nearPlane,farPlane);
//proj=ortho(0.f,800.f,0.f,-600.f,nearPlane,farPlane);
+31 -14
View File
@@ -22,11 +22,14 @@ Light light.cpp /^ Light::Light(){$/;" f class:vb01::Light
Light light.h /^ class Light{$/;" c namespace:vb01
MATERIAL_H material.h /^#define MATERIAL_H$/;" d
MESH_H mesh.h /^#define MESH_H$/;" d
MODEL_H model.h /^#define MODEL_H$/;" d
Material material.cpp /^ Material::Material(){$/;" f class:vb01::Material
Material material.h /^ class Material{$/;" c namespace:vb01
Mesh mesh.cpp /^ Mesh::Mesh(){$/;" f class:vb01::Mesh
Mesh mesh.cpp /^ Mesh::Mesh(string path){$/;" f class:vb01::Mesh
Mesh mesh.cpp /^ Mesh::Mesh(Vertex *vertices, unsigned int *indices,int numTris){$/;" f class:vb01::Mesh
Mesh mesh.h /^ class Mesh{$/;" c namespace:vb01
Model model.cpp /^ Model::Model(string path) : Node(){$/;" f class:vb01::Model
Model model.h /^ class Model : public Node{$/;" c namespace:vb01
NODE_H node.h /^#define NODE_H$/;" d
Node node.cpp /^ Node::Node(Vector3 pos){$/;" f class:vb01::Node
Node node.h /^ class Node{$/;" c namespace:vb01
@@ -153,10 +156,14 @@ __anon84e4e8861008 stb_image.h /^{$/;" s
__anon84e4e8861108 stb_image.h /^{$/;" s
__anon84e4e8861208 stb_image.h /^{$/;" s
__anon84e4e8861308 stb_image.h /^{$/;" s
addDiffuseMap material.h /^ void addDiffuseMap(std::string diffuseMap){diffuseMapTextures.push_back(new Texture(diffuseMa/;" f class:vb01::Material typeref:typename:void
addLight node.cpp /^ void Node::addLight(Light *light){$/;" f class:vb01::Node typeref:typename:void
addNormalMap material.h /^ void addNormalMap(std::string normalMap){normalMapTextures.push_back(new Texture(normalMap));/;" f class:vb01::Material typeref:typename:void
addSpecularMap material.h /^ void addSpecularMap(std::string specularMap){specularMapTextures.push_back(new Texture(specul/;" f class:vb01::Material typeref:typename:void
all_a stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
app14_color_transform stb_image.h /^ int app14_color_transform; \/\/ Adobe APP14 tag$/;" m struct:__anon84e4e8860808 typeref:typename:int
attachChild node.cpp /^ void Node::attachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
attachMesh node.cpp /^ void Node::attachMesh(Mesh *mesh){$/;" f class:vb01::Node typeref:typename:void
attenuationValues light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
background stb_image.h /^ stbi_uc *background; \/\/ The current "background" as far as a gif is concerned$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
bgindex stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
@@ -214,8 +221,8 @@ delta stb_image.h /^ int delta[17]; \/\/ old 'firstsymbol' - old 'firstco
depth stb_image.h /^ int depth;$/;" m struct:__anon84e4e8860e08 typeref:typename:int
dequant stb_image.h /^ stbi__uint16 dequant[4][64];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint16[4][64]
descendants node.h /^ std::vector<Node*> children,descendants;$/;" m class:vb01::Node typeref:typename:std::vector<Node * >
diffuseMap material.h /^ Texture *diffuseMap=nullptr,*normalMap=nullptr,*specularMap=nullptr;$/;" m class:vb01::Material typeref:typename:Texture *
direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3::VEC_K,left=Vector3::VEC_I,up=Vector3::VEC_/;" m class:vb01::Camera typeref:typename:Vector3
diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
direction light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
dot vector.h /^ float dot(Vector2 v){return x*v.x+y*v.y;}$/;" f struct:vb01::Vector2 typeref:typename:float
dot vector.h /^ float dot(Vector3 v){return x*v.x+y*v.y+z*v.z;}$/;" f struct:vb01::Vector3 typeref:typename:float
@@ -239,6 +246,7 @@ getAngleBetween vector.h /^ float getAngleBetween(Vector2 v){return std::acos(d
getAngleBetween vector.h /^ float getAngleBetween(Vector3 v){return std::acos(dot(v));}$/;" f struct:vb01::Vector3 typeref:typename:float
getAttenuationValues light.h /^ inline Vector3 getAttenuationValues(){return attenuationValues;}$/;" f class:vb01::Light typeref:typename:Vector3
getCamera root.h /^ inline Camera* getCamera(){return camera;}$/;" f class:vb01::Root typeref:typename:Camera *
getChildren node.h /^ inline std::vector<Node*>& getChildren(){return children;}$/;" f class:vb01::Node typeref:typename:std::vector<Node * > &
getDescendants node.h /^ inline std::vector<Node*>& getDescendants(){return descendants;}$/;" f class:vb01::Node typeref:typename:std::vector<Node * > &
getDirection camera.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Camera typeref:typename:Vector3
getDirection light.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Light typeref:typename:Vector3
@@ -256,7 +264,8 @@ getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y;}$/;" f struct:vb01:
getLight node.h /^ inline Light* getLight(int i){return lights[i];}$/;" f class:vb01::Node typeref:typename:Light *
getLights node.h /^ inline std::vector<Light*>& getLights(){return lights;}$/;" f class:vb01::Node typeref:typename:std::vector<Light * > &
getMaterial mesh.h /^ inline Material* getMaterial(){return material;}$/;" f class:vb01::Mesh typeref:typename:Material *
getMesh node.h /^ inline Mesh* getMesh(){return mesh;}$/;" f class:vb01::Node typeref:typename:Mesh *
getMeshes mesh.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Mesh typeref:typename:std::vector<Mesh * > &
getMeshes node.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Node typeref:typename:std::vector<Mesh * > &
getNearPlane camera.h /^ inline float getNearPlane(){return nearPlane;}$/;" f class:vb01::Camera typeref:typename:float
getNode mesh.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Mesh typeref:typename:Node *
getNumLights node.h /^ inline int getNumLights(){return lights.size();}$/;" f class:vb01::Node typeref:typename:int
@@ -306,7 +315,7 @@ io stb_image.h /^ stbi_io_callbacks io;$/;" m struct:__anon84e4e8860308 typere
io_user_data stb_image.h /^ void *io_user_data;$/;" m struct:__anon84e4e8860308 typeref:typename:void *
isLightingEnabled material.h /^ inline bool isLightingEnabled(){return lightingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
jfif stb_image.h /^ int jfif;$/;" m struct:__anon84e4e8860808 typeref:typename:int
left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3::VEC_K,left=Vector3::VEC_I,up=Vector3::VEC_/;" m class:vb01::Camera typeref:typename:Vector3
left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
length stb_image.h /^ stbi__uint32 length;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
lflags stb_image.h /^ int lflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
lightingEnabled material.h /^ bool lightingEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
@@ -322,14 +331,18 @@ ma stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e886
main main.cpp /^int main(){$/;" f typeref:typename:int
marker stb_image.h /^ unsigned char marker; \/\/ marker seen while filling entropy buffer$/;" m struct:__anon84e4e8860808 typeref:typename:unsigned char
material mesh.h /^ Material *material=nullptr;$/;" m class:vb01::Mesh typeref:typename:Material *
material model.h /^ Material* material;$/;" m class:vb01::Model typeref:typename:Material *
max_x stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
max_y stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
maxcode stb_image.h /^ int maxcode[17];$/;" m struct:__anon84e4e8860b08 typeref:typename:int[17]
maxcode stb_image.h /^ unsigned int maxcode[18];$/;" m struct:__anon84e4e8860708 typeref:typename:unsigned int[18]
mb stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
mesh node.h /^ Mesh *mesh=nullptr;$/;" m class:vb01::Node typeref:typename:Mesh *
meshes mesh.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Mesh typeref:typename:std::vector<Mesh * >
meshes node.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Node typeref:typename:std::vector<Mesh * >
meshes root.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Root typeref:typename:std::vector<Mesh * >
mg stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
mr stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
name mesh.h /^ std::string name="";$/;" m class:vb01::Mesh typeref:typename:std::string
nearPlane camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
node light.h /^ Node *node=nullptr;$/;" m class:vb01::Light typeref:typename:Node *
node mesh.h /^ Node *node=nullptr;$/;" m class:vb01::Mesh typeref:typename:Node *
@@ -338,7 +351,7 @@ norm mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:type
norm quaternion.h /^ inline vb01::quaternion norm(){return *this\/getLength();}$/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
norm vector.h /^ Vector2 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
norm vector.h /^ Vector3 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
normalMap material.h /^ Texture *diffuseMap=nullptr,*normalMap=nullptr,*specularMap=nullptr;$/;" m class:vb01::Material typeref:typename:Texture **
normalMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
numChannels texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
numTris mesh.h /^ int numTris;$/;" m class:vb01::Mesh typeref:typename:int
num_bits stb_image.h /^ int num_bits;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
@@ -368,8 +381,10 @@ parse stb_image.h /^ int parse, step;$/;" m struct:__anon84e4e8861308 typeref:
pos light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
pos mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
pos node.h /^ Vector3 pos;$/;" m class:vb01::Node typeref:typename:Vector3
position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3::VEC_K,left=Vector3::VEC_I,up=Vector3::VEC_/;" m class:vb01::Camera typeref:typename:Vector3
position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
prefix stb_image.h /^ stbi__int16 prefix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi__int16
processMesh model.cpp /^ void Model::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
processNode model.cpp /^ void Model::processNode(aiNode *node, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
progressive stb_image.h /^ int progressive;$/;" m struct:__anon84e4e8860808 typeref:typename:int
quaternion quaternion.h /^ quaternion(float w,float x,float y,float z){$/;" f class:vb01::quaternion
quaternion quaternion.h /^ class quaternion{$/;" c namespace:vb01
@@ -395,7 +410,6 @@ select texture.cpp /^ void Texture::select(){$/;" f class:vb01::Texture typeref:
setAttenuationValues light.h /^ inline void setAttenuationValues(float a, float b, float c){$/;" f class:vb01::Light typeref:typename:void
setBool shader.cpp /^ void Shader::setBool(bool b, string var){$/;" f class:vb01::Shader typeref:typename:void
setColor light.h /^ inline void setColor(Vector3 color){this->color=color;}$/;" f class:vb01::Light typeref:typename:void
setDiffuseMap material.h /^ void setDiffuseMap(std::string diffuseMap){this->diffuseMap=new Texture(diffuseMap);}$/;" f class:vb01::Material typeref:typename:void
setDirection light.h /^ inline void setDirection(Vector3 dir){this->direction=dir;}$/;" f class:vb01::Light typeref:typename:void
setFloat shader.cpp /^ void Shader::setFloat(float fl, string var){$/;" f class:vb01::Shader typeref:typename:void
setInnerAngle light.h /^ inline void setInnerAngle(float innerAngle){this->innerAngle=innerAngle;}$/;" f class:vb01::Light typeref:typename:void
@@ -403,15 +417,13 @@ setInt shader.cpp /^ void Shader::setInt(int i, string var){$/;" f class:vb01::S
setLightingEnabled material.h /^ inline void setLightingEnabled(bool lighting){this->lightingEnabled=lighting;}$/;" f class:vb01::Material typeref:typename:void
setMat4 shader.cpp /^ void Shader::setMat4(mat4 mat, string var){$/;" f class:vb01::Shader typeref:typename:void
setMaterial mesh.h /^ void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::Mesh typeref:typename:void
setMaterial model.cpp /^ void Model::setMaterial(Material *mat){$/;" f class:vb01::Model typeref:typename:void
setNode light.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Light typeref:typename:void
setNode mesh.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Mesh typeref:typename:void
setNormalMap material.h /^ void setNormalMap(std::string normalMap){this->normalMap=new Texture(normalMap);}$/;" f class:vb01::Material typeref:typename:void
setNumLights shader.cpp /^ void Shader::setNumLights(int numLights){$/;" f class:vb01::Shader typeref:typename:void
setObject node.cpp /^ void Node::setObject(Mesh *mesh){$/;" f class:vb01::Node typeref:typename:void
setOuterAngle light.h /^ inline void setOuterAngle(float outerAngle){this->outerAngle=outerAngle;}$/;" f class:vb01::Light typeref:typename:void
setPosition camera.h /^ void setPosition(Vector3 position){this->position=position;}$/;" f class:vb01::Camera typeref:typename:void
setPosition light.h /^ inline void setPosition(Vector3 pos){this->pos=pos;}$/;" f class:vb01::Light typeref:typename:void
setSpecularMap material.h /^ void setSpecularMap(std::string specularMap){this->specularMap=new Texture(specularMap);}$/;" f class:vb01::Material typeref:typename:void
setType light.h /^ inline void setType(Type t){this->type=t;}$/;" f class:vb01::Light typeref:typename:void
setVec3 shader.cpp /^ void Shader::setVec3(vec3 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
shader material.h /^ Shader *shader;$/;" m class:vb01::Material typeref:typename:Shader *
@@ -421,7 +433,7 @@ size stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108
skip stb_image.h /^ void (*skip) (void *user,int n); \/\/ skip the next 'n' bytes, or 'unget/;" m struct:__anon84e4e8860208 typeref:typename:void (*)(void * user,int n)
spec_end stb_image.h /^ int spec_end;$/;" m struct:__anon84e4e8860808 typeref:typename:int
spec_start stb_image.h /^ int spec_start;$/;" m struct:__anon84e4e8860808 typeref:typename:int
specularMap material.h /^ Texture *diffuseMap=nullptr,*normalMap=nullptr,*specularMap=nullptr;$/;" m class:vb01::Material typeref:typename:Texture ***
specularMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
start root.cpp /^ void Root::start(int width,int height){$/;" f class:vb01::Root typeref:typename:void
start_x stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
start_y stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
@@ -704,12 +716,13 @@ transparent stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;"
type light.h /^ Type type;$/;" m class:vb01::Light typeref:typename:Type
type stb_image.h /^ stbi__uint32 type;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
type stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
up camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3::VEC_K,left=Vector3::VEC_I,up=Vector3::VEC_/;" m class:vb01::Camera typeref:typename:Vector3
up camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
update box.cpp /^ void Box::update(){$/;" f class:vb01::Box typeref:typename:void
update camera.cpp /^ void Camera::update(){$/;" f class:vb01::Camera typeref:typename:void
update light.cpp /^ void Light::update(){$/;" f class:vb01::Light typeref:typename:void
update material.cpp /^ void Material::update(){$/;" f class:vb01::Material typeref:typename:void
update mesh.cpp /^ void Mesh::update(){$/;" f class:vb01::Mesh typeref:typename:void
update model.cpp /^ void Model::update(){$/;" f class:vb01::Model typeref:typename:void
update node.cpp /^ void Node::update(){$/;" f class:vb01::Node typeref:typename:void
update root.cpp /^ void Root::update(){$/;" f class:vb01::Root typeref:typename:void
use shader.cpp /^ void Shader::use(){glUseProgram(id);}$/;" f class:vb01::Shader typeref:typename:void
@@ -728,6 +741,8 @@ vb01 material.cpp /^namespace vb01{$/;" n file:
vb01 material.h /^namespace vb01{$/;" n
vb01 mesh.cpp /^namespace vb01{$/;" n file:
vb01 mesh.h /^namespace vb01{$/;" n
vb01 model.cpp /^namespace vb01{$/;" n file:
vb01 model.h /^namespace vb01{$/;" n
vb01 node.cpp /^namespace vb01{$/;" n file:
vb01 node.h /^namespace vb01{$/;" n
vb01 quad.cpp /^namespace vb01{$/;" n file:
@@ -748,6 +763,7 @@ w quaternion.h /^ float w,x,y,z;$/;" m class:vb01::quaternion typeref:typename
w stb_image.h /^ int w,h;$/;" m struct:__anon84e4e8861308 typeref:typename:int
w2 stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
w_lores stb_image.h /^ int w_lores; \/\/ horizontal pixels pre-expansion$/;" m struct:__anon84e4e8860a08 typeref:typename:int
weight texture.h /^ float weight;$/;" m class:vb01::Texture typeref:typename:float
width root.h /^ int width,height;$/;" m class:vb01::Root typeref:typename:int
width texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
window root.h /^ GLFWwindow *window;$/;" m class:vb01::Root typeref:typename:GLFWwindow *
@@ -775,4 +791,5 @@ zout_start stb_image.h /^ char *zout_start;$/;" m struct:__anon84e4e8860c08 ty
~Light light.cpp /^ Light::~Light(){}$/;" f class:vb01::Light
~Material material.cpp /^ Material::~Material(){}$/;" f class:vb01::Material
~Mesh mesh.cpp /^ Mesh::~Mesh(){}$/;" f class:vb01::Mesh
~Model model.cpp /^ Model::~Model(){}$/;" f class:vb01::Model
~Node node.cpp /^ Node::~Node(){}$/;" f class:vb01::Node