mirror of
https://github.com/devZoGok/gameBase.git
synced 2026-08-26 19:43:28 +00:00
replaced lua.hpp include with externed *.h includes
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+4
-9
@@ -9,20 +9,15 @@ set(states abstractAppState.cpp)
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set(core inputManager.cpp mapping.h stateManager.cpp luaManager.cpp)
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set(util util.cpp)
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set(GLFW_DIR vb01/external/glfw)
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set(LUA_DIR external/lua-cmake)
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include_directories(../${GLFW_DIR}/include/GLFW)
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set(LUA_LIB_DIR ${LUA_DIR})
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add_subdirectory(${LUA_DIR})
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set(LIB_NAME gameBase)
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add_library(${LIB_NAME} STATIC ${states} ${core} ${util})
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set(GLFW_DIR ../vb01/external/glfw)
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set(GLFW_DIR external/glfw)
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set(GLFW_LIB_DIR ../vb01/build/external/glfw/src)
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target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW)
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target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR})
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set(LUA_DIR external/lua-cmake)
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add_subdirectory(${LUA_DIR})
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target_include_directories(${LIB_NAME} PUBLIC ${LUA_DIR}/external/upstream)
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target_link_libraries(${LIB_NAME} glfw lua::lib)
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+5
-3
@@ -1,9 +1,11 @@
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#ifndef LUA_MANAGER_H
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#define LUA_MANAGER_H
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#include <lua.hpp>
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#include <lauxlib.h>
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#include <lualib.h>
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extern "C"{
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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#include <string>
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#include <vector>
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