using Lua dep as a CMake project

This commit is contained in:
devZoGok
2023-08-04 19:12:16 +03:00
parent 9258e11811
commit c9e9f64238
3 changed files with 9 additions and 8 deletions
+3
View File
@@ -1,3 +1,6 @@
[submodule "external/glfw"]
path = external/glfw
url = https://github.com/glfw/glfw
[submodule "external/lua-cmake"]
path = external/lua-cmake
url = https://github.com/lubgr/lua-cmake
+5 -8
View File
@@ -10,22 +10,19 @@ set(core inputManager.cpp mapping.h stateManager.cpp luaManager.cpp)
set(util util.cpp)
set(GLFW_DIR vb01/external/glfw)
set(LUA_DIR external/lua)
set(LUA_DIR external/lua-cmake)
include_directories(../${GLFW_DIR}/include/GLFW)
set(LUA_LIB_DIR ${LUA_DIR})
include_directories(${LUA_DIR})
link_directories(${LUA_DIR})
add_subdirectory(${LUA_DIR})
add_library(gameBase STATIC ${states} ${core} ${util})
set(GLFW_DIR ../vb01/external/glfw)
set(LIB_NAME gameBase)
add_library(${LIB_NAME} STATIC ${states} ${core} ${util})
set(GLFW_DIR ../vb01/external/glfw)
set(GLFW_LIB_DIR ../vb01/build/external/glfw/src)
target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW)
target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR})
target_link_libraries(${LIB_NAME} lua)
target_link_libraries(gameBase glfw)
target_link_libraries(${LIB_NAME} glfw lua::lib)
Vendored Submodule
+1
Submodule external/lua-cmake added at ca210c56ae