devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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580659aad5
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refactored visible game object detection
checking whether the game object frame is on the right type of a cell
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35fb88cb9a
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CPU players capture spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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09fb45fdc4
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fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
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2025-06-24 18:34:19 +03:00 |
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devZoGok
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19f69db48f
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temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
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2025-06-18 19:31:18 +03:00 |
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devZoGok
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421efaf360
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separate resource loading and unloading orders
removing fulfiled orders
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2025-04-26 12:11:53 +03:00 |
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devZoGok
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22c4146ffe
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using a generic number of resource types
ability to order to collect resources from buyers
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2025-04-21 15:55:45 +03:00 |
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devZoGok
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abb5e91292
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refactored trade offers
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2025-04-19 11:10:10 +03:00 |
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devZoGok
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2e9873cb30
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CPU AI orients fort towards the closest spawnpoint
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2025-03-08 12:14:31 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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a0c1ffb4e2
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enabled lighting
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2024-09-08 15:25:46 +03:00 |
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devZoGok
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b087238fbb
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simple color coded unit models
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2024-06-29 11:52:07 +03:00 |
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devZoGok
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1bb23231cb
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creating correct number GUI elements in the trading hub screen according to the number of players
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2024-03-23 14:50:19 +02:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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aaf1ee61b9
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unit unlock research
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2024-03-09 14:05:45 +02:00 |
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devZoGok
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7194db47ff
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minor fixes and improvements
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2024-03-03 14:42:16 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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d1394e9f2a
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AI builds a taskforce
bugfixes and optimizations
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2024-02-09 20:21:38 +02:00 |
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devZoGok
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7361fbcd6f
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CPU players build a fort and train 2 engineers
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2024-02-03 15:38:45 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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31eba177cb
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player data on the stats screen
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2023-12-30 10:34:25 +02:00 |
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devZoGok
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ee6208ce96
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cleaned up statistics screen
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2023-12-26 17:25:07 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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20df6a10dd
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newly trained units move in front of their factories
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2023-12-21 20:25:02 +02:00 |
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devZoGok
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eee806b3b8
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simplified AI subsystem using sol usertypes
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2023-12-10 16:19:48 +02:00 |
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devZoGok
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50ad223951
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improved syncing of players between C++ and Lua
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2023-12-09 12:29:15 +02:00 |
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devZoGok
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a3e40d7810
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C++ - Lua player syncing refactoring
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2023-12-09 12:27:31 +02:00 |
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devZoGok
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1bbf4dc40e
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key mapping to eject units
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2023-12-09 12:21:18 +02:00 |
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devZoGok
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68a083172a
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correctly selecting the deselectable unit
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2023-12-09 11:44:08 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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6a2b9d8fe8
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trainable units
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2023-11-26 08:21:13 +02:00 |
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devZoGok
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a572102fa0
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factored out majority of ActiveGameState::issueOrder into Player::issueOrder
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2023-11-11 14:44:12 +02:00 |
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devZoGok
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60dd048876
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bugfix for issuing orders to garrisoned vehicles
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2023-10-22 09:57:21 +03:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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80dc5503be
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removed TerrainObject struct
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2023-09-03 09:22:05 +03:00 |
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devZoGok
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8216c781c2
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updated sol state invocations
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2023-09-03 09:05:06 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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dd1643eafa
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player updating moved to the Map class
removed unused methods
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2023-01-03 09:49:28 +02:00 |
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devZoGok
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87503c7b48
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runnable player script from Player class
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2022-12-04 11:37:44 +02:00 |
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devZoGok
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139641be1f
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order issuing and unit selection included in Player
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2022-12-04 11:00:35 +02:00 |
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devZoGok
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14bf591a27
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changed namespace
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2021-11-01 11:49:56 +02:00 |
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devZoGok
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b18b2fe9a8
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removed many Irrlicht references
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2021-10-31 15:13:47 +02:00 |
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devZoGok
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179f4c28ac
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factored out a state manager
using GameManager via a singleton
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2021-10-30 08:09:30 +03:00 |
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