Commit Graph
51 Commits
Author SHA1 Message Date
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 580659aad5 refactored visible game object detection
checking whether the game object frame is on the right type of a cell
2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok 09fb45fdc4 fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
2025-06-24 18:34:19 +03:00
devZoGok 19f69db48f temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
2025-06-18 19:31:18 +03:00
devZoGok 421efaf360 separate resource loading and unloading orders
removing fulfiled orders
2025-04-26 12:11:53 +03:00
devZoGok 22c4146ffe using a generic number of resource types
ability to order to collect resources from buyers
2025-04-21 15:55:45 +03:00
devZoGok abb5e91292 refactored trade offers 2025-04-19 11:10:10 +03:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok 6ddbcd6e04 Units validate orders before receiving them 2024-11-28 20:09:35 +02:00
devZoGok a0c1ffb4e2 enabled lighting 2024-09-08 15:25:46 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00
devZoGok 1bb23231cb creating correct number GUI elements in the trading hub screen according to the number of players 2024-03-23 14:50:19 +02:00
devZoGok e2d6a1ae69 implemented instant trading 2024-03-10 15:41:56 +02:00
devZoGok aaf1ee61b9 unit unlock research 2024-03-09 14:05:45 +02:00
devZoGok 7194db47ff minor fixes and improvements 2024-03-03 14:42:16 +02:00
devZoGok c9f62593db engineers can be issued hack orders 2024-02-17 12:44:18 +02:00
devZoGok d1394e9f2a AI builds a taskforce
bugfixes and optimizations
2024-02-09 20:21:38 +02:00
devZoGok 7361fbcd6f CPU players build a fort and train 2 engineers 2024-02-03 15:38:45 +02:00
devZoGok a7718cb9e1 corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
2024-01-24 14:54:34 +02:00
devZoGok 0876382850 cargo ships move between extractor and refinery 2024-01-24 14:54:34 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00
devZoGok 827589c823 submarines fire torpedos 2024-01-16 20:01:19 +02:00
devZoGok 31eba177cb player data on the stats screen 2023-12-30 10:34:25 +02:00
devZoGok ee6208ce96 cleaned up statistics screen 2023-12-26 17:25:07 +02:00
devZoGok 24de3bb4b8 playing selection SFX and rendering unit stats only when selecting own units 2023-12-23 16:30:14 +02:00
devZoGok 20df6a10dd newly trained units move in front of their factories 2023-12-21 20:25:02 +02:00
devZoGok eee806b3b8 simplified AI subsystem using sol usertypes 2023-12-10 16:19:48 +02:00
devZoGok 50ad223951 improved syncing of players between C++ and Lua 2023-12-09 12:29:15 +02:00
devZoGok a3e40d7810 C++ - Lua player syncing refactoring 2023-12-09 12:27:31 +02:00
devZoGok 1bbf4dc40e key mapping to eject units 2023-12-09 12:21:18 +02:00
devZoGok 68a083172a correctly selecting the deselectable unit 2023-12-09 11:44:08 +02:00
devZoGok 760b986b18 implemented point defense 2023-11-26 09:38:19 +02:00
devZoGok 6a2b9d8fe8 trainable units 2023-11-26 08:21:13 +02:00
devZoGok a572102fa0 factored out majority of ActiveGameState::issueOrder into Player::issueOrder 2023-11-11 14:44:12 +02:00
devZoGok 60dd048876 bugfix for issuing orders to garrisoned vehicles 2023-10-22 09:57:21 +03:00
devZoGok d32b98be3e destructible units 2023-10-15 16:00:47 +03:00
devZoGok b895a85378 implemented central Game class 2023-10-08 15:08:45 +03:00
devZoGok 80dc5503be removed TerrainObject struct 2023-09-03 09:22:05 +03:00
devZoGok 8216c781c2 updated sol state invocations 2023-09-03 09:05:06 +03:00
devZoGok 06e1ec54aa updated lua invocations using sol3 2023-08-19 10:23:00 +03:00
devZoGok dd1643eafa player updating moved to the Map class
removed unused methods
2023-01-03 09:49:28 +02:00
devZoGok 87503c7b48 runnable player script from Player class 2022-12-04 11:37:44 +02:00
devZoGok 139641be1f order issuing and unit selection included in Player 2022-12-04 11:00:35 +02:00
devZoGok 14bf591a27 changed namespace 2021-11-01 11:49:56 +02:00
devZoGok b18b2fe9a8 removed many Irrlicht references 2021-10-31 15:13:47 +02:00
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00