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temporarily made the color material lighting resistant
removed the sol::table casting removed erroneous maps from the Git index
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@@ -27,7 +27,7 @@ namespace battleship{
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resources[0] = 30000;
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colorMaterial = new Material(Root::getSingleton()->getLibPath() + "texture");
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colorMaterial->addBoolUniform("lightingEnabled", true);
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colorMaterial->addBoolUniform("lightingEnabled", false);
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colorMaterial->addBoolUniform("texturingEnabled", false);
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colorMaterial->addVec4Uniform("diffuseColor", Vector4(color.x, color.y, color.z, 1));
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}
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