Commit Graph
33 Commits
Author SHA1 Message Date
devZoGok da6a8b95f5 fixed script data extraction bugs 2022-10-08 16:59:39 +03:00
devZoGok 0a650fc76f abstracted landmass and bodies of water into TerrainObject structs 2022-10-02 13:04:31 +03:00
devZoGok a0950f8d09 Python script that creates Lua map scripts 2022-09-24 17:24:24 +03:00
devZoGok 678923390b updated Lua script data extraction invocations 2022-09-24 09:43:08 +03:00
devZoGok 246960d419 quick bugfix 2022-09-18 13:34:29 +03:00
devZoGok f2518040cf submerging starts at a point detected by a raycast 2022-09-18 13:15:37 +03:00
devZoGok 8b5c492ff2 corrected unit navigation
minor refactoring
2022-09-18 10:27:26 +03:00
devZoGok 5ac2f28479 pathfinding uses local bodies of water for naval units 2022-09-17 21:31:55 +03:00
devZoGok 11afaa32d3 first submarine submerging iteration 2022-09-16 22:22:25 +03:00
devZoGok 723994652f corrected impassible node calculation 2022-09-11 11:25:26 +03:00
devZoGok 838ae2832f method factored out 2022-09-11 09:59:19 +03:00
devZoGok 9cd87637b0 Fixed pathfinding when directing ships to move on land
Some bugfixes
2022-09-10 17:29:10 +03:00
devZoGok b5173ca8e0 simplified pathfinding
fixed map node calculation bugs
2022-09-04 15:56:17 +03:00
devZoGok e33919160f Units move using the new pathfinding system
Minor refactoring
2022-08-27 19:22:13 +03:00
devZoGok 5d4803b083 Water body and general refactoring
Begining of pathfinding implementation
2022-08-27 11:42:02 +03:00
devZoGok be1644994b map refactoring 2022-08-20 10:16:38 +03:00
devZoGok 72cbdd1ad8 refactored order addition 2022-08-13 17:11:27 +03:00
devZoGok f5a3b162f3 weights generation first commit 2022-08-13 15:43:33 +03:00
devZoGok a4da044b10 beginning of pathfinding implementation 2022-07-26 09:33:07 +03:00
devZoGok 99a65a8d0c Merge branch 'demo' into pathfinding 2022-07-25 11:45:34 +03:00
devZoGok 41aa789b1e using base path value from Lua script 2022-07-25 11:44:19 +03:00
devZoGok 351b93e01d generating map cells 2022-07-25 09:37:40 +03:00
devZoGok 67714fd96f loading maps using configuration files 2022-07-03 16:02:47 +03:00
devZoGok cbf3d41e01 minor bugfixes 2022-06-24 17:23:03 +03:00
devZoGok 355de2ccb2 screen to space position transformation 2022-01-06 10:55:03 +02:00
devZoGok 57ee6591fe updated texture constructor calls 2021-12-04 17:47:16 +02:00
devZoGok 6a399c2470 updated materials to use the new shader system 2021-11-10 20:17:31 +02:00
devZoGok 84cd930911 tweaked plane angle 2021-11-04 21:39:46 +02:00
devZoGok 71c5f5cd63 improved mouse handling
added plane to simulate water
2021-11-04 21:16:17 +02:00
devZoGok 14bf591a27 changed namespace 2021-11-01 11:49:56 +02:00
devZoGok b18b2fe9a8 removed many Irrlicht references 2021-10-31 15:13:47 +02:00
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00
devZoGok 7f8824cb29 decapitalized files 2021-10-27 21:37:09 +03:00