Commit Graph
29 Commits
Author SHA1 Message Date
devZoGok 2e361d960a updating unit debug renders dynamically 2026-05-26 19:02:48 +03:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok 7b9399d2a5 bugfix for maxUnevenness becoming 0 2025-11-26 10:07:54 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok 09fb45fdc4 fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
2025-06-24 18:34:19 +03:00
devZoGok 86f73ca279 added color change upon changing a unit's player 2025-06-24 12:23:56 +03:00
devZoGok 4a96642c39 rendering path points and hitboxes only with debug mode enabled 2025-06-22 15:24:59 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok b8051f24df refactored checking if a point is within a cuboid
ice sheets can be crushed
2025-06-04 15:45:27 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 0510dd0852 removing LOS light upon reinit 2024-10-20 14:46:48 +03:00
devZoGok 166696041c working circular lights around units 2024-09-12 19:27:30 +03:00
devZoGok a0c1ffb4e2 enabled lighting 2024-09-08 15:25:46 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok ca0c31c208 corrected hitbox updates after game unpause 2024-07-20 18:25:24 +03:00
devZoGok 0be0a95684 changes to accomodate building on MSVC 2024-06-30 18:58:38 +03:00
devZoGok 7dfe80305d textured and color-coded unit model nodes 2024-06-29 11:52:09 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00
devZoGok 8def62a53c Added the Unit::State constructor argument 2024-02-17 11:21:01 +02:00
devZoGok c8523351fa reiniting all game objects 2024-01-26 15:03:36 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok e1dde2c90f implemented weapons subsystem for units 2024-01-20 15:50:35 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00
devZoGok 464abc1c00 selecting units by left clicking 2023-11-05 16:28:33 +02:00
devZoGok acc5ad325b directional argument to orders 2023-10-29 16:06:28 +02:00
devZoGok d32b98be3e destructible units 2023-10-15 16:00:47 +03:00
devZoGok 3696158e78 refactored unit, projectile and resource deposit data scripts with coresponding namespaces 2023-10-07 16:36:37 +03:00
devZoGok 1f82b1dfd9 factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes 2023-10-01 17:20:56 +03:00