devZoGok
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694e2f6da3
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factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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fdaa2bf2bd
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using distance to ray argument for optimization
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2024-07-21 15:00:49 +03:00 |
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devZoGok
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fe0b7979a1
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corrected unevenness check
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2024-05-29 20:16:38 +03:00 |
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devZoGok
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76bf747451
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extractors can only be built on unoccupied deposits
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2024-05-29 20:09:35 +03:00 |
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devZoGok
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aa657e34af
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snapping extractor frames to resource deposits
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2024-05-29 20:00:49 +03:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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cf1d4d908e
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small bugfixes
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2023-11-26 12:41:16 +02:00 |
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devZoGok
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4a9e9bd4c9
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using the new ray casting implementation
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2023-11-04 17:41:15 +02:00 |
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devZoGok
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acc5ad325b
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directional argument to orders
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2023-10-29 16:06:28 +02:00 |
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devZoGok
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3696158e78
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refactored unit, projectile and resource deposit data scripts with coresponding namespaces
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2023-10-07 16:36:37 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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