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https://github.com/devZoGok/PlanetFleet.git
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corrected unevenness check
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@@ -78,6 +78,7 @@ namespace battleship{
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}
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//TODO implement terrain evenness check
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//TODO factor out literal values
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void GameObjectFrameController::placeGameObjectFrame(int id, Vector3 newPos, float width, float length){
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Map *map = Map::getSingleton();
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MeshData meshData = map->getNodeParent()->getChild(0)->getMesh(0)->getMeshBase();
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@@ -104,7 +105,7 @@ namespace battleship{
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if(!rotatingStructure)
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s.placeAt(newPos);
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s.status = (unevenness > maxUnevenness ? GameObjectFrame::PLACEABLE : GameObjectFrame::NOT_PLACEABLE);
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s.status = (unevenness < maxUnevenness ? GameObjectFrame::PLACEABLE : GameObjectFrame::NOT_PLACEABLE);
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snapToObj(s, GameObject::Type::UNIT, 20, 3);
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Material *mat = s.getModel()->getMaterial();
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