Commit Graph
199 Commits
Author SHA1 Message Date
devZoGok abb5e91292 refactored trade offers 2025-04-19 11:10:10 +03:00
devZoGok 46c0044767 accessible trading screen 2025-04-17 20:15:26 +03:00
devZoGok 8a2cc97252 removed states button for structures 2025-04-07 20:42:59 +03:00
devZoGok ae87aedb55 visuals for the unit state toggle button 2025-04-06 16:50:25 +03:00
devZoGok 73c7c3b96f Rearranged active state GUI 2025-04-05 16:41:09 +03:00
devZoGok cf00b0f9ce rendering the correct order cursor icon depending on game object hovered over 2025-04-05 16:15:37 +03:00
devZoGok 9eea473bef placeable unit order buttons
working unit ability buttons
2025-03-31 19:47:05 +03:00
devZoGok 2741423774 unit buttons are loaded from a lua script 2025-03-30 11:58:45 +03:00
devZoGok dcf87da465 refactored unit button loading 2025-03-29 20:27:56 +02:00
devZoGok 66356b5a79 loading the map after loading the assets 2025-03-28 20:24:24 +02:00
devZoGok 12c3a67122 loading bar 2025-03-28 19:56:06 +02:00
devZoGok 31f9d4f643 parallel node bugfixes
code cleanup
2025-03-14 19:58:21 +02:00
devZoGok 2590cb255b code clean up 2025-03-12 20:18:26 +02:00
devZoGok c18666fde2 CPU player AI that occupies spawn points 2025-03-12 20:13:26 +02:00
devZoGok 572ec2e12b redone some CPU AI actions using the new behaviour tree implementation 2025-03-09 17:21:56 +02:00
devZoGok 7825d60f0d added RUNNING state and PARALLEL control nodes to behaviour trees 2025-03-09 16:01:59 +02:00
devZoGok c34d70526c fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
2025-03-08 14:48:40 +02:00
devZoGok 00363f3832 fixed fort orientation 2025-03-08 12:14:35 +02:00
devZoGok 1b4b2adbcc clearing enemy units before advancing on a spawn point 2025-03-08 12:14:35 +02:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok 48c38e9ec9 loading player data from the single player menu to load the game 2025-03-06 20:19:02 +02:00
devZoGok f787ba49b3 more flexible single player screen updating upon map selection 2025-03-02 16:32:40 +02:00
devZoGok ae3e9b8b73 variable number of CPU player listboxes in map selection screens 2025-03-02 16:16:55 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok 8f4e5918c1 updated maps 2024-09-27 18:18:02 +03:00
devZoGok 042c6ed5e0 added missing file 2024-09-26 20:04:59 +03:00
devZoGok c41d9f863f resource deposit icon placement on the minimap 2024-09-25 20:37:41 +03:00
devZoGok ceac0bfc8a moved main minimap functionality to dedicated Minimap class 2024-09-23 20:49:58 +03:00
devZoGok 5566a8b5e8 clicking on the minimap moves the camera 2024-09-15 15:19:54 +03:00
devZoGok 027dfc2071 quick fixes 2024-07-21 14:45:23 +03:00
devZoGok feb64624ad updated unit selection boxes 2024-07-21 14:28:26 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok 8b23698aae fixed point defense model 2024-06-30 17:15:57 +03:00
devZoGok 50050a5881 updated VFX pos 2024-06-30 15:51:27 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 806505b1e1 refinery build button 2024-06-29 11:52:10 +03:00
devZoGok 5b7b7a5d24 added missing file 2024-06-29 11:52:09 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00
devZoGok 2aaf472577 attack FX for ships 2024-06-24 19:43:20 +03:00
devZoGok 3ccddb2a16 improved offset FX handling 2024-06-21 20:01:16 +03:00
devZoGok 3c72a7196c particle effects as attack VFX 2024-06-19 20:49:20 +03:00
devZoGok 8b88fb152a attaching muzzle flash VFX to a specified child node 2024-06-16 17:03:16 +03:00
devZoGok c9243f1bd5 laser VFX 2024-06-16 16:45:43 +03:00
devZoGok d3c5c0a15b corrected VFX model inclusion 2024-06-16 14:46:31 +03:00
devZoGok 631ccfa140 FX removal 2024-06-09 17:59:25 +03:00
devZoGok 52519ebc10 War mech shot muzzle flashes 2024-06-09 17:02:08 +03:00
devZoGok 34ccbd0670 syntax error fixes 2024-06-01 15:53:04 +03:00
devZoGok a3b8634621 unit weapon VFX generation 2024-06-01 14:19:45 +03:00
devZoGok aa657e34af snapping extractor frames to resource deposits 2024-05-29 20:00:49 +03:00