devZoGok
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a86b9a9101
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refactoring
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2026-04-26 17:57:19 +03:00 |
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devZoGok
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dc036748e3
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fixed underwater cells calculation
code cleanup
|
2026-04-26 17:50:59 +03:00 |
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devZoGok
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8b180181d2
|
vehicles find paths according to the map regions they occupy
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2026-04-26 17:38:21 +03:00 |
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devZoGok
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8d74d09e39
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implemented map regions generation
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2026-04-26 10:18:45 +03:00 |
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devZoGok
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74b6dbed5e
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updating CPU player AI only if debugging is on
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2026-04-24 20:04:51 +03:00 |
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devZoGok
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a7a89e00a0
|
reduced cyborg engineer LOSs
minor CPU AI refactoring
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2026-04-24 19:52:55 +03:00 |
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devZoGok
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37418b125e
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collecting Lua script garbage
updated vb01
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2026-04-24 19:39:47 +03:00 |
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devZoGok
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dfcffa0aaa
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Merge branch 'develop' into cpu-ai-fixes
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2026-04-24 19:38:42 +03:00 |
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devZoGok
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6801a9784e
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fixed sub diving and surrounding cells selection
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2026-04-24 19:28:31 +03:00 |
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devZoGok
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19a7573a5f
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CPU players sending an engineer to explore fog of war before building
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2026-04-18 17:26:49 +03:00 |
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devZoGok
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c9d53f21a0
|
finding paths between water and land cells
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2026-03-15 20:06:41 +02:00 |
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devZoGok
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73625f349f
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map update
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2026-03-15 19:59:34 +02:00 |
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devZoGok
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2b850ca060
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conflict resolutions
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2026-03-15 17:40:28 +02:00 |
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devZoGok
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adc5f329f0
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bugfix unpausing crashes
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2026-03-15 15:21:11 +02:00 |
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devZoGok
|
3df38f8eda
|
CPU players reform empty task forces
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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c9f690c719
|
synchronised naval unit movement towards spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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0ce0200698
|
CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
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a61f3eebdf
|
improvements to reform taskforces upon destruction
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
|
6c55a255c0
|
improved CPU player AI resource harvesting
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
6669c1e8c2
|
optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
|
ee0dfaecde
|
transporting units overseas to multiple spawn points
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
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5bcd86d606
|
improved CPU player behaviour land force transporting subsystem to use multiple transports
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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dbc1a05567
|
bugfix for unloaded land force not moving towards the spawn point
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
|
27d1cdbe0c
|
naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
|
63ad44b3b8
|
CPU players build a naval factory and task force
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
|
expanded checks to determine if a game object frame is placeable on a given spot
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
|
580659aad5
|
refactored visible game object detection
checking whether the game object frame is on the right type of a cell
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
268ea14f4a
|
refactored path point generation
exposed Pathfinder to Lua
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
03f9f9cc2e
|
calculating heuristics in a function
ending pathpoint generation early for empty paths
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
4709581fcd
|
buildings cannot be placed outside of the map
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
86346c0e02
|
added missing file
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
35fb88cb9a
|
CPU players capture spawn points
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
a3b6dbc93c
|
redone CPU player behaviour
|
2026-03-15 15:21:11 +02:00 |
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devZoGok
|
fa8e28cb19
|
new maps
bugfixes for choosing the right cells
|
2026-03-15 15:14:40 +02:00 |
|
devZoGok
|
25e8803072
|
redone maps
|
2026-03-14 11:56:01 +02:00 |
|
devZoGok
|
284060fb22
|
bufix for classifying parts of land mass as water cells
|
2026-03-14 11:32:28 +02:00 |
|
devZoGok
|
e53886c300
|
map selections are loaded instantly
|
2026-03-14 11:32:28 +02:00 |
|
devZoGok
|
a3e659eb6e
|
bugfixed for resource gathering
|
2026-02-02 20:09:03 +02:00 |
|
devZoGok
|
932f31158a
|
setting path as truncated
|
2026-02-02 20:08:39 +02:00 |
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devZoGok
|
687b4013f2
|
ending the path at the edge of the target game object
|
2026-02-01 17:08:00 +02:00 |
|
devZoGok
|
1fd38b998c
|
updating game obj frame placement pos upon frame creation
|
2026-02-01 16:07:56 +02:00 |
|
devZoGok
|
0770d64784
|
removing projectiles if they go out of map bounds
|
2026-02-01 10:26:54 +02:00 |
|
devZoGok
|
450dcdb1d8
|
Merge branch 'depth-charge' into ft-217-depth-charge
|
2026-01-29 20:47:52 +02:00 |
|
devZoGok
|
38155859c7
|
Merge branch 'freezer' into imp-215-freezer-weapons
|
2026-01-29 20:40:34 +02:00 |
|
devZoGok
|
7ace63101b
|
adjusted building implementation for freezers
|
2026-01-29 20:23:22 +02:00 |
|
devZoGok
|
a608273b57
|
rotatable freezer turret
removed CryoGun class
|
2026-01-28 19:46:01 +02:00 |
|
devZoGok
|
ad1922fe48
|
adding depth charges for other anti sub cruisers
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
d35d93b8d4
|
testing map
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
f9a1297cc6
|
updated vb01
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
111706065d
|
bugfix for not attacking units
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
f70532788a
|
dropping depth charges
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
5e93806088
|
improved targetting of projectiles
|
2026-01-28 19:07:03 +02:00 |
|
devZoGok
|
e97d499568
|
raycasting units' hitboxes
|
2026-01-17 12:24:11 +02:00 |
|
devZoGok
|
a5aaf8e30e
|
horizontal aiming constraints
|
2026-01-12 19:51:56 +02:00 |
|
devZoGok
|
42b4baf99a
|
using weapons' pos instead of unit pos
improved vertical aiming
|
2026-01-11 16:23:48 +02:00 |
|
devZoGok
|
2567508b20
|
updated vb01
|
2026-01-03 12:17:28 +02:00 |
|
devZoGok
|
679fb08e2f
|
Merge branch 'develop' into unit-models
|
2026-01-03 12:04:38 +02:00 |
|
devZoGok
|
cfc2580c3b
|
updated test maps
|
2026-01-03 12:00:27 +02:00 |
|
devZoGok
|
36ef5e4d1b
|
updated CPU player behaviour to newest models
|
2026-01-03 11:54:40 +02:00 |
|
devZoGok
|
06cddba086
|
improved extractor frame selection
|
2026-01-03 10:43:42 +02:00 |
|
devZoGok
|
c2f4feaa7d
|
using initial weapon dirs
|
2026-01-02 17:24:28 +02:00 |
|
devZoGok
|
86b5bf9731
|
bugfix for crashes when clicking on trade centers or labs
|
2026-01-02 17:22:56 +02:00 |
|
devZoGok
|
b2cf1bb1e0
|
added colored nodes for newer models
|
2026-01-02 12:24:31 +02:00 |
|
devZoGok
|
85948f5615
|
fixed laser VFX placement
|
2026-01-01 20:31:41 +02:00 |
|
devZoGok
|
1ea3541113
|
updated muzzle flashes and hitboxes
|
2026-01-01 19:51:02 +02:00 |
|
devZoGok
|
103bb8a97b
|
added placeholder models
|
2025-12-31 21:54:40 +02:00 |
|
devZoGok
|
3a33adecea
|
Merge branch 'aa-point-defense' into imp-207-shoot-down-missiles
|
2025-12-06 16:22:26 +02:00 |
|
devZoGok
|
c3b94fdc21
|
using components for weapons instead of separate nodes
|
2025-12-06 13:18:02 +02:00 |
|
devZoGok
|
1cfa181918
|
point defenses aim vertically towards missiles
|
2025-12-05 14:43:18 +02:00 |
|
devZoGok
|
1d0bf8d349
|
using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
|
2025-12-04 15:03:35 +02:00 |
|
devZoGok
|
fbe1be2b93
|
missiles can now be attacked
|
2025-11-29 20:36:20 +02:00 |
|
devZoGok
|
4fa5d73c1b
|
using the Destructable class as part of units' and projectiles' inheritance structure
|
2025-11-29 15:57:27 +02:00 |
|
devZoGok
|
786d0c706d
|
fixed game object frame snapping
|
2025-11-26 15:36:39 +02:00 |
|
devZoGok
|
af8e124276
|
vehicles can't obstruct their own frames
|
2025-11-26 13:47:45 +02:00 |
|
devZoGok
|
7b9399d2a5
|
bugfix for maxUnevenness becoming 0
|
2025-11-26 10:07:54 +02:00 |
|
devZoGok
|
ce52a85854
|
max unevenness property moved to unit configuration
|
2025-11-25 08:29:15 +02:00 |
|
devZoGok
|
db345af328
|
code refactoring
|
2025-11-23 15:02:31 +02:00 |
|
devZoGok
|
cb175c4d18
|
rectangle intersection check when rotating game object frames
|
2025-11-23 14:29:01 +02:00 |
|
devZoGok
|
1999e1dad9
|
checking for rectangle check for buildable structures
|
2025-11-21 20:24:10 +02:00 |
|
devZoGok
|
b10b182dd4
|
using a new map
|
2025-11-20 10:41:37 +02:00 |
|
devZoGok
|
7ca5ca740d
|
updated vb01
|
2025-11-14 16:38:29 +02:00 |
|
devZoGok
|
fcd9468edf
|
using a variable number of nodes for unit weapons
|
2025-11-14 16:16:26 +02:00 |
|
devZoGok
|
f39c67793f
|
improved turret handling on a hilly surface
|
2025-11-14 15:49:05 +02:00 |
|
devZoGok
|
3fda274bb1
|
aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
|
2025-10-21 20:33:37 +03:00 |
|
devZoGok
|
d769e5cbf6
|
vehicles aligning to hilly terrain
|
2025-10-19 16:09:44 +03:00 |
|
devZoGok
|
00af4433d3
|
aligning placed units' height with the surface
|
2025-09-22 18:27:16 +03:00 |
|
devZoGok
|
443d4042ab
|
updated vb01
|
2025-07-28 08:31:12 +03:00 |
|
devZoGok
|
15856bd6fe
|
updated map file output script
bugfix for showing wrong units in map editor listboxes
|
2025-07-27 16:20:56 +03:00 |
|
devZoGok
|
8f8d0d0a88
|
placeable and rotatable vehicles in the map editor
|
2025-07-27 12:41:48 +03:00 |
|
devZoGok
|
8fd807094c
|
creating civilian player when creating the map
fixed map file copy error
|
2025-07-27 11:46:42 +03:00 |
|
devZoGok
|
a5acc646a2
|
updated README
|
2025-07-07 09:40:42 +03:00 |
|
devZoGok
|
0a699e76ee
|
updated gamebase
|
2025-07-07 09:02:32 +03:00 |
|
devZoGok
|
576c96a04b
|
updated deps
|
2025-07-07 08:37:04 +03:00 |
|
devZoGok
|
00d1e0780d
|
updated maps
|
2025-07-06 15:15:51 +03:00 |
|
devZoGok
|
c03c601517
|
added missing files
|
2025-07-06 15:07:51 +03:00 |
|
devZoGok
|
9a2db1d0ba
|
adding choosable and civilian players separately
|
2025-07-06 15:05:28 +03:00 |
|
devZoGok
|
f072ad1586
|
updated vb01
|
2025-07-06 13:04:33 +03:00 |
|
devZoGok
|
3862baa5f6
|
updated script according to the current function signature
|
2025-06-24 18:36:25 +03:00 |
|
devZoGok
|
09fb45fdc4
|
fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
|
2025-06-24 18:34:19 +03:00 |
|
devZoGok
|
86f73ca279
|
added color change upon changing a unit's player
|
2025-06-24 12:23:56 +03:00 |
|