devZoGok
|
a572102fa0
|
factored out majority of ActiveGameState::issueOrder into Player::issueOrder
|
2023-11-11 14:44:12 +02:00 |
|
devZoGok
|
be8c6f534f
|
garrisoning bugfixes
|
2023-11-11 12:16:38 +02:00 |
|
devZoGok
|
d996ffff3d
|
removing attack order once the target unit is destroyed
|
2023-11-05 17:08:29 +02:00 |
|
devZoGok
|
464abc1c00
|
selecting units by left clicking
|
2023-11-05 16:28:33 +02:00 |
|
devZoGok
|
4a9e9bd4c9
|
using the new ray casting implementation
|
2023-11-04 17:41:15 +02:00 |
|
devZoGok
|
acc5ad325b
|
directional argument to orders
|
2023-10-29 16:06:28 +02:00 |
|
devZoGok
|
2a70f37657
|
implemented patrolling
|
2023-10-22 14:48:25 +03:00 |
|
devZoGok
|
8e47df2597
|
implemented garrisoned unit ejection
|
2023-10-22 12:03:07 +03:00 |
|
devZoGok
|
cdc60743ae
|
implemented garrisoning
|
2023-10-21 15:57:56 +03:00 |
|
devZoGok
|
b895a85378
|
implemented central Game class
|
2023-10-08 15:08:45 +03:00 |
|
devZoGok
|
cf9ac6199e
|
factored out GameObjectFrame
refactored GameObject/Unit- Factory class
|
2023-10-07 12:43:08 +03:00 |
|
devZoGok
|
1f82b1dfd9
|
factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
|
2023-10-01 17:20:56 +03:00 |
|
devZoGok
|
056ccdd08a
|
added new resources
|
2023-09-30 14:36:17 +03:00 |
|
devZoGok
|
d43a40221b
|
keeping unit buttons when pausing the game
removing unit buttons when deselecting units
|
2023-09-24 10:42:28 +03:00 |
|
devZoGok
|
4ba11bb276
|
paintselecting buildable structures while rotating
|
2023-09-23 15:50:20 +03:00 |
|
devZoGok
|
35996a0298
|
implemented paint selection of constructable buildings
|
2023-09-23 14:51:34 +03:00 |
|
devZoGok
|
85811fca7c
|
implemented buildable structure selection buttons
|
2023-09-23 09:59:47 +03:00 |
|
devZoGok
|
18428aec58
|
implemented underwater unit submerging while pathfinding
|
2023-09-09 14:42:59 +03:00 |
|
devZoGok
|
80dc5503be
|
removed TerrainObject struct
|
2023-09-03 09:22:05 +03:00 |
|
devZoGok
|
8216c781c2
|
updated sol state invocations
|
2023-09-03 09:05:06 +03:00 |
|
devZoGok
|
06e1ec54aa
|
updated lua invocations using sol3
|
2023-08-19 10:23:00 +03:00 |
|
devZoGok
|
eeefa41f41
|
factored out unit frame handling
|
2023-01-03 15:54:26 +02:00 |
|
devZoGok
|
dd1643eafa
|
player updating moved to the Map class
removed unused methods
|
2023-01-03 09:49:28 +02:00 |
|
devZoGok
|
6c4d85ed71
|
Merge branch 'demo' into map-editor
|
2023-01-02 15:30:48 +02:00 |
|
devZoGok
|
6644474e7e
|
using recursive asset loading
|
2023-01-02 15:29:35 +02:00 |
|
devZoGok
|
d3b7b88768
|
factored out camera handling
camera controls added to the map editor
|
2022-12-29 15:09:39 +02:00 |
|
devZoGok
|
139641be1f
|
order issuing and unit selection included in Player
|
2022-12-04 11:00:35 +02:00 |
|
devZoGok
|
16b4886ebf
|
main scripts are loaded once
|
2022-12-03 18:27:17 +02:00 |
|
devZoGok
|
5ddf643cf9
|
implemented structure frame rotation
implemented terrain evenness check for structures
fixed structure frame placement
|
2022-11-27 13:21:43 +02:00 |
|
devZoGok
|
913d61e926
|
buildable structures
|
2022-11-26 20:09:23 +02:00 |
|
devZoGok
|
32d292e268
|
placeable frames of structures to be built
|
2022-11-12 16:36:09 +02:00 |
|
devZoGok
|
474dae85f6
|
new mappings
|
2022-11-12 12:02:20 +02:00 |
|
devZoGok
|
7c5b2c455b
|
refactored Unit class
removed unused unit classes and files
|
2022-10-31 09:34:31 +02:00 |
|
devZoGok
|
5b1cc4b2ad
|
refactored ActiveGameAppState
|
2022-10-30 18:10:34 +02:00 |
|
devZoGok
|
7473e2d8f1
|
bugfixes in sub pathfinding, water body node generation and seabed
calculation
|
2022-10-29 16:33:47 +03:00 |
|
devZoGok
|
0a650fc76f
|
abstracted landmass and bodies of water into TerrainObject structs
|
2022-10-02 13:04:31 +03:00 |
|
devZoGok
|
f2518040cf
|
submerging starts at a point detected by a raycast
|
2022-09-18 13:15:37 +03:00 |
|
devZoGok
|
c0aa67d5a9
|
fixed infinite submerging bug
|
2022-09-17 10:14:29 +03:00 |
|
devZoGok
|
11afaa32d3
|
first submarine submerging iteration
|
2022-09-16 22:22:25 +03:00 |
|
devZoGok
|
9cd87637b0
|
Fixed pathfinding when directing ships to move on land
Some bugfixes
|
2022-09-10 17:29:10 +03:00 |
|
devZoGok
|
e33919160f
|
Units move using the new pathfinding system
Minor refactoring
|
2022-08-27 19:22:13 +03:00 |
|
devZoGok
|
2744f2ef15
|
Refactored Unit data assignments
|
2022-08-20 12:38:54 +03:00 |
|
devZoGok
|
72cbdd1ad8
|
refactored order addition
|
2022-08-13 17:11:27 +03:00 |
|
devZoGok
|
f5a3b162f3
|
weights generation first commit
|
2022-08-13 15:43:33 +03:00 |
|
devZoGok
|
41aa789b1e
|
using base path value from Lua script
|
2022-07-25 11:44:19 +03:00 |
|
devZoGok
|
2ab8b583e2
|
reading input mappings via Lua, related refactoring
|
2022-02-04 20:58:11 +02:00 |
|
devZoGok
|
12d66acc9a
|
removed commented code
|
2022-01-13 20:21:42 +02:00 |
|
devZoGok
|
74537a5ee9
|
patrol order execution
|
2022-01-12 20:23:48 +02:00 |
|
devZoGok
|
5d465a9ad7
|
refactored attacking for vessels, some bugfixes
|
2022-01-07 09:15:33 +02:00 |
|
devZoGok
|
d91973e4ef
|
fixed unit deselection
|
2022-01-06 12:22:38 +02:00 |
|