Commit Graph
64 Commits
Author SHA1 Message Date
devZoGok a572102fa0 factored out majority of ActiveGameState::issueOrder into Player::issueOrder 2023-11-11 14:44:12 +02:00
devZoGok be8c6f534f garrisoning bugfixes 2023-11-11 12:16:38 +02:00
devZoGok d996ffff3d removing attack order once the target unit is destroyed 2023-11-05 17:08:29 +02:00
devZoGok 464abc1c00 selecting units by left clicking 2023-11-05 16:28:33 +02:00
devZoGok 4a9e9bd4c9 using the new ray casting implementation 2023-11-04 17:41:15 +02:00
devZoGok acc5ad325b directional argument to orders 2023-10-29 16:06:28 +02:00
devZoGok 2a70f37657 implemented patrolling 2023-10-22 14:48:25 +03:00
devZoGok 8e47df2597 implemented garrisoned unit ejection 2023-10-22 12:03:07 +03:00
devZoGok cdc60743ae implemented garrisoning 2023-10-21 15:57:56 +03:00
devZoGok b895a85378 implemented central Game class 2023-10-08 15:08:45 +03:00
devZoGok cf9ac6199e factored out GameObjectFrame
refactored GameObject/Unit- Factory class
2023-10-07 12:43:08 +03:00
devZoGok 1f82b1dfd9 factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes 2023-10-01 17:20:56 +03:00
devZoGok 056ccdd08a added new resources 2023-09-30 14:36:17 +03:00
devZoGok d43a40221b keeping unit buttons when pausing the game
removing unit buttons when deselecting units
2023-09-24 10:42:28 +03:00
devZoGok 4ba11bb276 paintselecting buildable structures while rotating 2023-09-23 15:50:20 +03:00
devZoGok 35996a0298 implemented paint selection of constructable buildings 2023-09-23 14:51:34 +03:00
devZoGok 85811fca7c implemented buildable structure selection buttons 2023-09-23 09:59:47 +03:00
devZoGok 18428aec58 implemented underwater unit submerging while pathfinding 2023-09-09 14:42:59 +03:00
devZoGok 80dc5503be removed TerrainObject struct 2023-09-03 09:22:05 +03:00
devZoGok 8216c781c2 updated sol state invocations 2023-09-03 09:05:06 +03:00
devZoGok 06e1ec54aa updated lua invocations using sol3 2023-08-19 10:23:00 +03:00
devZoGok eeefa41f41 factored out unit frame handling 2023-01-03 15:54:26 +02:00
devZoGok dd1643eafa player updating moved to the Map class
removed unused methods
2023-01-03 09:49:28 +02:00
devZoGok 6c4d85ed71 Merge branch 'demo' into map-editor 2023-01-02 15:30:48 +02:00
devZoGok 6644474e7e using recursive asset loading 2023-01-02 15:29:35 +02:00
devZoGok d3b7b88768 factored out camera handling
camera controls added to the map editor
2022-12-29 15:09:39 +02:00
devZoGok 139641be1f order issuing and unit selection included in Player 2022-12-04 11:00:35 +02:00
devZoGok 16b4886ebf main scripts are loaded once 2022-12-03 18:27:17 +02:00
devZoGok 5ddf643cf9 implemented structure frame rotation
implemented terrain evenness check for structures
fixed structure frame placement
2022-11-27 13:21:43 +02:00
devZoGok 913d61e926 buildable structures 2022-11-26 20:09:23 +02:00
devZoGok 32d292e268 placeable frames of structures to be built 2022-11-12 16:36:09 +02:00
devZoGok 474dae85f6 new mappings 2022-11-12 12:02:20 +02:00
devZoGok 7c5b2c455b refactored Unit class
removed unused unit classes and files
2022-10-31 09:34:31 +02:00
devZoGok 5b1cc4b2ad refactored ActiveGameAppState 2022-10-30 18:10:34 +02:00
devZoGok 7473e2d8f1 bugfixes in sub pathfinding, water body node generation and seabed
calculation
2022-10-29 16:33:47 +03:00
devZoGok 0a650fc76f abstracted landmass and bodies of water into TerrainObject structs 2022-10-02 13:04:31 +03:00
devZoGok f2518040cf submerging starts at a point detected by a raycast 2022-09-18 13:15:37 +03:00
devZoGok c0aa67d5a9 fixed infinite submerging bug 2022-09-17 10:14:29 +03:00
devZoGok 11afaa32d3 first submarine submerging iteration 2022-09-16 22:22:25 +03:00
devZoGok 9cd87637b0 Fixed pathfinding when directing ships to move on land
Some bugfixes
2022-09-10 17:29:10 +03:00
devZoGok e33919160f Units move using the new pathfinding system
Minor refactoring
2022-08-27 19:22:13 +03:00
devZoGok 2744f2ef15 Refactored Unit data assignments 2022-08-20 12:38:54 +03:00
devZoGok 72cbdd1ad8 refactored order addition 2022-08-13 17:11:27 +03:00
devZoGok f5a3b162f3 weights generation first commit 2022-08-13 15:43:33 +03:00
devZoGok 41aa789b1e using base path value from Lua script 2022-07-25 11:44:19 +03:00
devZoGok 2ab8b583e2 reading input mappings via Lua, related refactoring 2022-02-04 20:58:11 +02:00
devZoGok 12d66acc9a removed commented code 2022-01-13 20:21:42 +02:00
devZoGok 74537a5ee9 patrol order execution 2022-01-12 20:23:48 +02:00
devZoGok 5d465a9ad7 refactored attacking for vessels, some bugfixes 2022-01-07 09:15:33 +02:00
devZoGok d91973e4ef fixed unit deselection 2022-01-06 12:22:38 +02:00