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removing attack order once the target unit is destroyed
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+3
-3
@@ -391,9 +391,9 @@ namespace battleship{
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else{
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bool canSelect = canSelectHoveredOnGameObj();
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if(gameObjHoveredOn && gameObjHoveredOn->getPlayer()->getSide() != mainPlayer->getSide())
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issueOrder(Order::TYPE::ATTACK, vector<Order::Target>{Order::Target((Unit*)gameObjHoveredOn, Vector3())}, shiftPressed);
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else if(controlPressed){
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if(gameObjHoveredOn && (controlPressed || (gameObjHoveredOn->getPlayer()->getSide() != mainPlayer->getSide())))
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issueOrder(Order::TYPE::ATTACK, vector<Order::Target>{Order::Target((Unit*)gameObjHoveredOn, gameObjHoveredOn->getPos())}, shiftPressed);
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else if(controlPressed && !gameObjHoveredOn){
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castRayToTerrain();
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issueOrder(Order::TYPE::ATTACK, targets, shiftPressed);
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}
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