Commit Graph
98 Commits
Author SHA1 Message Date
devZoGok 12c3a67122 loading bar 2025-03-28 19:56:06 +02:00
devZoGok 31aa7c44a6 only adding as many players as were selected for the match 2025-03-08 12:08:36 +02:00
devZoGok 48c38e9ec9 loading player data from the single player menu to load the game 2025-03-06 20:19:02 +02:00
devZoGok ae3e9b8b73 variable number of CPU player listboxes in map selection screens 2025-03-02 16:16:55 +02:00
devZoGok 05491c927c limiting submarine diving to min and max depths 2025-01-20 17:03:49 +02:00
devZoGok eebe03fef5 vastly optimized pathfinding 2025-01-10 19:10:31 +02:00
devZoGok 2e6c54e448 bugfixes for crashing when pausing the game or selecting engineers 2024-09-27 18:16:18 +03:00
devZoGok aced28c332 bugfix for overlapping unit fields of view 2024-09-27 17:54:40 +03:00
devZoGok cfb70a5571 minimap icons for the camera and resource deposits 2024-09-26 20:03:09 +03:00
devZoGok ab06ead0d5 corrected minimap coordinate placement 2024-09-26 19:42:22 +03:00
devZoGok eab534d305 camera icon on the minimap 2024-09-25 20:59:35 +03:00
devZoGok c41d9f863f resource deposit icon placement on the minimap 2024-09-25 20:37:41 +03:00
devZoGok ceac0bfc8a moved main minimap functionality to dedicated Minimap class 2024-09-23 20:49:58 +03:00
devZoGok 0be5a7fb0a moved old minimap image data
refactored map data loading
2024-09-22 14:46:29 +03:00
devZoGok 7ca58f95b6 exportable and readable minimap images 2024-09-15 17:01:23 +03:00
devZoGok 999bd77d8f exporting lighting data 2024-09-13 20:20:06 +03:00
devZoGok bd0c4a4f55 loading lights from map scripts 2024-09-12 20:16:25 +03:00
devZoGok 166696041c working circular lights around units 2024-09-12 19:27:30 +03:00
devZoGok a0c1ffb4e2 enabled lighting 2024-09-08 15:25:46 +03:00
devZoGok 3131dbc9d8 accomodation for RAM optimization in vb01 2024-09-01 16:22:01 +03:00
devZoGok bf6a617cff changes to accomodate MSVC 2024-07-28 16:42:39 +03:00
devZoGok f6c8c68969 Merge branch 'develop' into imp-153-test-maps 2024-07-28 14:52:40 +03:00
devZoGok cf74b5cae1 map reading improvements 2024-07-28 14:23:54 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok a595eae404 improved map export 2024-07-27 18:30:57 +03:00
devZoGok fc6751db01 integrated zooming the camera in and out 2024-06-29 11:50:08 +03:00
devZoGok d3c5c0a15b corrected VFX model inclusion 2024-06-16 14:46:31 +03:00
devZoGok 362532ddf0 extracting strings from Lua tables friendlier to MSVC 2024-06-15 11:48:29 +03:00
devZoGok 1c680aebf2 added bars for extractors/deposits and cargo ships 2024-01-24 14:54:34 +02:00
devZoGok b868cea8a1 added and edited cargo ship, extractor and refinery models 2024-01-24 14:54:34 +02:00
devZoGok 43c843982a cruise missiles detonate on impact 2024-01-21 17:11:49 +02:00
devZoGok 4f86880433 bandaid fix for poor performance on 300x300+ maps 2024-01-06 15:40:51 +02:00
devZoGok ad5e71d00d added test for speed of pathfinding for large maps 2024-01-06 11:18:00 +02:00
devZoGok e4f278fef1 optimized Djikstra's shortest path algorithm implementation 2024-01-06 10:28:05 +02:00
devZoGok f86edaf3c0 bugfix for adding units to every player from map scripts 2023-12-30 12:19:45 +02:00
devZoGok d1bd4cc052 improved unloading of map elements 2023-12-30 11:57:15 +02:00
devZoGok ee6208ce96 cleaned up statistics screen 2023-12-26 17:25:07 +02:00
devZoGok 950411f515 calculating numbers of objects instead of referecing pre-calculated values 2023-12-26 12:09:00 +02:00
devZoGok 59fbc87988 bugfix for not rendering the explosion vfx frame properly 2023-12-02 12:15:54 +02:00
devZoGok b895a85378 implemented central Game class 2023-10-08 15:08:45 +03:00
devZoGok b58d314659 saving and loading resource deposits 2023-10-07 18:41:07 +03:00
devZoGok cf9ac6199e factored out GameObjectFrame
refactored GameObject/Unit- Factory class
2023-10-07 12:43:08 +03:00
devZoGok 18428aec58 implemented underwater unit submerging while pathfinding 2023-09-09 14:42:59 +03:00
devZoGok 63c0acf613 implemented simple pathfinding 2023-09-03 10:39:42 +03:00
devZoGok 13f6a233df binary search implementation 2023-09-03 09:55:23 +03:00
devZoGok 4e5c539519 refactored Djikstra's algorithm's implementation to use map cells 2023-09-03 09:55:23 +03:00
devZoGok 9ca9bf8e09 corrected map exporting and reading bugs 2023-09-03 09:55:21 +03:00
devZoGok 6011fb7aa7 updated sol invocations 2023-09-03 09:39:23 +03:00
devZoGok f228297b8a water cell detection
code refactoring
2023-09-03 09:22:54 +03:00
devZoGok 16250f2920 implemented cell debug rendering 2023-09-03 09:22:54 +03:00