devZoGok
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12c3a67122
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loading bar
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2025-03-28 19:56:06 +02:00 |
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devZoGok
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31aa7c44a6
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only adding as many players as were selected for the match
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2025-03-08 12:08:36 +02:00 |
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devZoGok
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48c38e9ec9
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loading player data from the single player menu to load the game
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2025-03-06 20:19:02 +02:00 |
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devZoGok
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ae3e9b8b73
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variable number of CPU player listboxes in map selection screens
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2025-03-02 16:16:55 +02:00 |
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devZoGok
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05491c927c
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limiting submarine diving to min and max depths
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2025-01-20 17:03:49 +02:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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2e6c54e448
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bugfixes for crashing when pausing the game or selecting engineers
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2024-09-27 18:16:18 +03:00 |
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devZoGok
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aced28c332
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bugfix for overlapping unit fields of view
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2024-09-27 17:54:40 +03:00 |
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devZoGok
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cfb70a5571
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minimap icons for the camera and resource deposits
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2024-09-26 20:03:09 +03:00 |
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devZoGok
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ab06ead0d5
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corrected minimap coordinate placement
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2024-09-26 19:42:22 +03:00 |
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devZoGok
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eab534d305
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camera icon on the minimap
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2024-09-25 20:59:35 +03:00 |
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devZoGok
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c41d9f863f
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resource deposit icon placement on the minimap
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2024-09-25 20:37:41 +03:00 |
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devZoGok
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ceac0bfc8a
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moved main minimap functionality to dedicated Minimap class
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2024-09-23 20:49:58 +03:00 |
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devZoGok
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0be5a7fb0a
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moved old minimap image data
refactored map data loading
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2024-09-22 14:46:29 +03:00 |
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devZoGok
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7ca58f95b6
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exportable and readable minimap images
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2024-09-15 17:01:23 +03:00 |
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devZoGok
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999bd77d8f
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exporting lighting data
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2024-09-13 20:20:06 +03:00 |
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devZoGok
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bd0c4a4f55
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loading lights from map scripts
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2024-09-12 20:16:25 +03:00 |
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devZoGok
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166696041c
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working circular lights around units
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2024-09-12 19:27:30 +03:00 |
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devZoGok
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a0c1ffb4e2
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enabled lighting
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2024-09-08 15:25:46 +03:00 |
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devZoGok
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3131dbc9d8
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accomodation for RAM optimization in vb01
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2024-09-01 16:22:01 +03:00 |
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devZoGok
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bf6a617cff
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changes to accomodate MSVC
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2024-07-28 16:42:39 +03:00 |
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devZoGok
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f6c8c68969
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Merge branch 'develop' into imp-153-test-maps
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2024-07-28 14:52:40 +03:00 |
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devZoGok
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cf74b5cae1
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map reading improvements
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2024-07-28 14:23:54 +03:00 |
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devZoGok
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694e2f6da3
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factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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a595eae404
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improved map export
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2024-07-27 18:30:57 +03:00 |
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devZoGok
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fc6751db01
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integrated zooming the camera in and out
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2024-06-29 11:50:08 +03:00 |
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devZoGok
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d3c5c0a15b
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corrected VFX model inclusion
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2024-06-16 14:46:31 +03:00 |
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devZoGok
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362532ddf0
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extracting strings from Lua tables friendlier to MSVC
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2024-06-15 11:48:29 +03:00 |
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devZoGok
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1c680aebf2
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added bars for extractors/deposits and cargo ships
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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43c843982a
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cruise missiles detonate on impact
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2024-01-21 17:11:49 +02:00 |
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devZoGok
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4f86880433
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bandaid fix for poor performance on 300x300+ maps
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2024-01-06 15:40:51 +02:00 |
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devZoGok
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ad5e71d00d
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added test for speed of pathfinding for large maps
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2024-01-06 11:18:00 +02:00 |
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devZoGok
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e4f278fef1
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optimized Djikstra's shortest path algorithm implementation
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2024-01-06 10:28:05 +02:00 |
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devZoGok
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f86edaf3c0
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bugfix for adding units to every player from map scripts
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2023-12-30 12:19:45 +02:00 |
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devZoGok
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d1bd4cc052
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improved unloading of map elements
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2023-12-30 11:57:15 +02:00 |
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devZoGok
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ee6208ce96
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cleaned up statistics screen
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2023-12-26 17:25:07 +02:00 |
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devZoGok
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950411f515
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calculating numbers of objects instead of referecing pre-calculated values
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2023-12-26 12:09:00 +02:00 |
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devZoGok
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59fbc87988
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bugfix for not rendering the explosion vfx frame properly
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2023-12-02 12:15:54 +02:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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b58d314659
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saving and loading resource deposits
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2023-10-07 18:41:07 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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devZoGok
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18428aec58
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implemented underwater unit submerging while pathfinding
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2023-09-09 14:42:59 +03:00 |
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devZoGok
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63c0acf613
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implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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13f6a233df
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binary search implementation
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2023-09-03 09:55:23 +03:00 |
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devZoGok
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4e5c539519
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refactored Djikstra's algorithm's implementation to use map cells
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2023-09-03 09:55:23 +03:00 |
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devZoGok
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9ca9bf8e09
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corrected map exporting and reading bugs
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2023-09-03 09:55:21 +03:00 |
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devZoGok
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6011fb7aa7
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updated sol invocations
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2023-09-03 09:39:23 +03:00 |
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devZoGok
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f228297b8a
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water cell detection
code refactoring
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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16250f2920
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implemented cell debug rendering
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2023-09-03 09:22:54 +03:00 |
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