bugfix for not rendering the explosion vfx frame properly

This commit is contained in:
devZoGok
2023-12-02 12:15:54 +02:00
parent 97ab35086f
commit 59fbc87988
4 changed files with 6 additions and 6 deletions
+1
View File
@@ -127,6 +127,7 @@ namespace battleship{
assetManager->load(path + DEFAULT_TEXTURE);
sol::state_view SOL_LUA_STATE = generateView();
assetManager->load(path + (string)SOL_LUA_STATE["modelPrefix"], true);
assetManager->load(path + "Textures/", true);
int numPlayers = SOL_LUA_STATE[mapTable]["numPlayers"];
string playerInd = "players";