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bugfix for not rendering the explosion vfx frame properly
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@@ -127,6 +127,7 @@ namespace battleship{
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assetManager->load(path + DEFAULT_TEXTURE);
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sol::state_view SOL_LUA_STATE = generateView();
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assetManager->load(path + (string)SOL_LUA_STATE["modelPrefix"], true);
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assetManager->load(path + "Textures/", true);
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int numPlayers = SOL_LUA_STATE[mapTable]["numPlayers"];
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string playerInd = "players";
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