devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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38155859c7
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Merge branch 'freezer' into imp-215-freezer-weapons
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2026-01-29 20:40:34 +02:00 |
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devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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ad1922fe48
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adding depth charges for other anti sub cruisers
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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d35d93b8d4
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testing map
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f9a1297cc6
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updated vb01
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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111706065d
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bugfix for not attacking units
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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5e93806088
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improved targetting of projectiles
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2026-01-28 19:07:03 +02:00 |
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devZoGok
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e97d499568
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raycasting units' hitboxes
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2026-01-17 12:24:11 +02:00 |
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devZoGok
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a5aaf8e30e
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horizontal aiming constraints
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2026-01-12 19:51:56 +02:00 |
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devZoGok
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42b4baf99a
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using weapons' pos instead of unit pos
improved vertical aiming
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2026-01-11 16:23:48 +02:00 |
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devZoGok
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2567508b20
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updated vb01
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2026-01-03 12:17:28 +02:00 |
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devZoGok
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679fb08e2f
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Merge branch 'develop' into unit-models
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2026-01-03 12:04:38 +02:00 |
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devZoGok
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cfc2580c3b
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updated test maps
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2026-01-03 12:00:27 +02:00 |
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devZoGok
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36ef5e4d1b
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updated CPU player behaviour to newest models
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2026-01-03 11:54:40 +02:00 |
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devZoGok
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06cddba086
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improved extractor frame selection
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2026-01-03 10:43:42 +02:00 |
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devZoGok
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c2f4feaa7d
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using initial weapon dirs
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2026-01-02 17:24:28 +02:00 |
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devZoGok
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86b5bf9731
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bugfix for crashes when clicking on trade centers or labs
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2026-01-02 17:22:56 +02:00 |
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devZoGok
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b2cf1bb1e0
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added colored nodes for newer models
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2026-01-02 12:24:31 +02:00 |
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devZoGok
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85948f5615
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fixed laser VFX placement
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2026-01-01 20:31:41 +02:00 |
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devZoGok
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1ea3541113
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updated muzzle flashes and hitboxes
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2026-01-01 19:51:02 +02:00 |
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devZoGok
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103bb8a97b
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added placeholder models
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2025-12-31 21:54:40 +02:00 |
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devZoGok
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3a33adecea
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Merge branch 'aa-point-defense' into imp-207-shoot-down-missiles
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2025-12-06 16:22:26 +02:00 |
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devZoGok
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c3b94fdc21
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using components for weapons instead of separate nodes
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2025-12-06 13:18:02 +02:00 |
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devZoGok
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1cfa181918
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point defenses aim vertically towards missiles
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2025-12-05 14:43:18 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
|
2025-12-04 15:03:35 +02:00 |
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devZoGok
|
fbe1be2b93
|
missiles can now be attacked
|
2025-11-29 20:36:20 +02:00 |
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devZoGok
|
4fa5d73c1b
|
using the Destructable class as part of units' and projectiles' inheritance structure
|
2025-11-29 15:57:27 +02:00 |
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devZoGok
|
786d0c706d
|
fixed game object frame snapping
|
2025-11-26 15:36:39 +02:00 |
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devZoGok
|
af8e124276
|
vehicles can't obstruct their own frames
|
2025-11-26 13:47:45 +02:00 |
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devZoGok
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7b9399d2a5
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bugfix for maxUnevenness becoming 0
|
2025-11-26 10:07:54 +02:00 |
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devZoGok
|
ce52a85854
|
max unevenness property moved to unit configuration
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2025-11-25 08:29:15 +02:00 |
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devZoGok
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db345af328
|
code refactoring
|
2025-11-23 15:02:31 +02:00 |
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devZoGok
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cb175c4d18
|
rectangle intersection check when rotating game object frames
|
2025-11-23 14:29:01 +02:00 |
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devZoGok
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1999e1dad9
|
checking for rectangle check for buildable structures
|
2025-11-21 20:24:10 +02:00 |
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devZoGok
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b10b182dd4
|
using a new map
|
2025-11-20 10:41:37 +02:00 |
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devZoGok
|
7ca5ca740d
|
updated vb01
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2025-11-14 16:38:29 +02:00 |
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devZoGok
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fcd9468edf
|
using a variable number of nodes for unit weapons
|
2025-11-14 16:16:26 +02:00 |
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devZoGok
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f39c67793f
|
improved turret handling on a hilly surface
|
2025-11-14 15:49:05 +02:00 |
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devZoGok
|
3fda274bb1
|
aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
|
2025-10-21 20:33:37 +03:00 |
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devZoGok
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d769e5cbf6
|
vehicles aligning to hilly terrain
|
2025-10-19 16:09:44 +03:00 |
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devZoGok
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00af4433d3
|
aligning placed units' height with the surface
|
2025-09-22 18:27:16 +03:00 |
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devZoGok
|
443d4042ab
|
updated vb01
|
2025-07-28 08:31:12 +03:00 |
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devZoGok
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15856bd6fe
|
updated map file output script
bugfix for showing wrong units in map editor listboxes
|
2025-07-27 16:20:56 +03:00 |
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devZoGok
|
8f8d0d0a88
|
placeable and rotatable vehicles in the map editor
|
2025-07-27 12:41:48 +03:00 |
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devZoGok
|
8fd807094c
|
creating civilian player when creating the map
fixed map file copy error
|
2025-07-27 11:46:42 +03:00 |
|
devZoGok
|
a5acc646a2
|
updated README
|
2025-07-07 09:40:42 +03:00 |
|
devZoGok
|
0a699e76ee
|
updated gamebase
|
2025-07-07 09:02:32 +03:00 |
|
devZoGok
|
576c96a04b
|
updated deps
|
2025-07-07 08:37:04 +03:00 |
|
devZoGok
|
00d1e0780d
|
updated maps
|
2025-07-06 15:15:51 +03:00 |
|
devZoGok
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c03c601517
|
added missing files
|
2025-07-06 15:07:51 +03:00 |
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devZoGok
|
9a2db1d0ba
|
adding choosable and civilian players separately
|
2025-07-06 15:05:28 +03:00 |
|
devZoGok
|
f072ad1586
|
updated vb01
|
2025-07-06 13:04:33 +03:00 |
|
devZoGok
|
3862baa5f6
|
updated script according to the current function signature
|
2025-06-24 18:36:25 +03:00 |
|
devZoGok
|
09fb45fdc4
|
fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
|
2025-06-24 18:34:19 +03:00 |
|
devZoGok
|
86f73ca279
|
added color change upon changing a unit's player
|
2025-06-24 12:23:56 +03:00 |
|
devZoGok
|
7c4d26e08c
|
revamped order execution
|
2025-06-24 11:28:38 +03:00 |
|
devZoGok
|
41a7e61ab9
|
bugfix for engineers not hacking
|
2025-06-23 19:03:44 +03:00 |
|
devZoGok
|
23786e5c3f
|
updated gameBase
|
2025-06-23 16:59:27 +03:00 |
|
devZoGok
|
e5e0ed0586
|
removed scout transport weapons table
|
2025-06-23 16:44:42 +03:00 |
|
devZoGok
|
127683f05e
|
Merge branch 'develop' into mechanics-fixes
|
2025-06-23 16:43:07 +03:00 |
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devZoGok
|
fa7f35401a
|
Merge branch 'develop' into gui-fixes
|
2025-06-23 08:22:11 +03:00 |
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devZoGok
|
6945d6e6f4
|
stopping music in the map editor
|
2025-06-23 08:18:43 +03:00 |
|
devZoGok
|
ca319d080a
|
bugfix for erroneous execution of stacked orders
|
2025-06-22 19:49:16 +03:00 |
|
devZoGok
|
f2b386e5a2
|
all building in a paint-select row are now built
|
2025-06-22 19:17:57 +03:00 |
|
devZoGok
|
145e8b9c29
|
allowing units move out of blocked source cells
|
2025-06-22 19:08:03 +03:00 |
|
devZoGok
|
2dd598b84a
|
fixed bug of inability to attack without releasing left ctrl
|
2025-06-22 19:07:14 +03:00 |
|
devZoGok
|
9feb7936a1
|
only rendering garrisoned units
|
2025-06-22 16:26:46 +03:00 |
|
devZoGok
|
dd3f1d3be2
|
updating the minimap after loading the map
|
2025-06-22 16:13:08 +03:00 |
|
devZoGok
|
a7d9bc1298
|
preserving unit buttons when (un)pausing
improved minimap element rendering
|
2025-06-22 15:56:50 +03:00 |
|
devZoGok
|
4a96642c39
|
rendering path points and hitboxes only with debug mode enabled
|
2025-06-22 15:24:59 +03:00 |
|
devZoGok
|
eebab2b78b
|
fixed crash upon unpause bug
|
2025-06-22 15:06:55 +03:00 |
|
devZoGok
|
617c137a8d
|
made the game over screens nicer
|
2025-06-22 14:27:13 +03:00 |
|
devZoGok
|
388f76a865
|
using shuffling
updated gameBase
|
2025-06-22 10:46:05 +03:00 |
|
devZoGok
|
268b0c8468
|
fixed parsing en route to the stats screen
fixed cell unblocking bug
|
2025-06-22 10:30:40 +03:00 |
|
devZoGok
|
faf79ce0c7
|
updated gameBase
|
2025-06-21 19:43:47 +03:00 |
|
devZoGok
|
d092f61fe0
|
playable music in game
|
2025-06-21 19:42:17 +03:00 |
|
devZoGok
|
c68436e2ea
|
updated vb01
|
2025-06-19 18:20:09 +03:00 |
|
devZoGok
|
2c0ff0b6ab
|
Merge branch 'develop' into imp-192-unit-rendering
|
2025-06-19 18:15:55 +03:00 |
|
devZoGok
|
19f69db48f
|
temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
|
2025-06-18 19:31:18 +03:00 |
|
devZoGok
|
2a5e6b0d10
|
updated vb01
|
2025-06-17 18:57:34 +03:00 |
|
devZoGok
|
054eeecd0d
|
rendering allied units
|
2025-06-17 18:53:55 +03:00 |
|
devZoGok
|
a9f427b163
|
rewritten minimap update function
disabled unit LOS lights
|
2025-06-17 18:53:55 +03:00 |
|
devZoGok
|
16155d1b5e
|
checking only minimap pixels close to friendly units
|
2025-06-17 18:53:55 +03:00 |
|
devZoGok
|
cb7c7e7dc6
|
simplified minimap image update function
|
2025-06-17 18:53:55 +03:00 |
|
devZoGok
|
0a02b1e2b0
|
updated the water map for testing
using only the horizontal node for point defenses
|
2025-06-17 18:50:34 +03:00 |
|
devZoGok
|
8464ca7c6b
|
removed unused models
|
2025-06-17 18:45:32 +03:00 |
|
devZoGok
|
9743563649
|
checking if appropriate FX are defined
|
2025-06-08 11:07:56 +03:00 |
|
devZoGok
|
44a22ab98e
|
freezer ships can freeze units
|
2025-06-08 10:47:20 +03:00 |
|
devZoGok
|
83b32bb434
|
freezers can create ice sheets
|
2025-06-08 10:01:28 +03:00 |
|
devZoGok
|
c101c75b81
|
EMPs jam units
|
2025-06-08 08:29:49 +03:00 |
|
devZoGok
|
5421e6003f
|
factored out initFx method
refactored creation of explosion FX
|
2025-06-07 20:49:06 +03:00 |
|
devZoGok
|
2638f9b3a1
|
fixed compile errors
|
2025-06-06 16:45:59 +03:00 |
|
devZoGok
|
343b57b710
|
fixed compile errors
|
2025-06-06 16:39:39 +03:00 |
|
devZoGok
|
8a2d67ec2a
|
EMP boat
moved explode() to the Environment class
|
2025-06-06 16:33:55 +03:00 |
|
devZoGok
|
69720adf30
|
can move near occupied cells
|
2025-06-06 11:41:02 +03:00 |
|
devZoGok
|
79212f0217
|
separated weapons from units
|
2025-06-05 19:55:58 +03:00 |
|
devZoGok
|
ddfe45bc72
|
skipping cells when navigating and blocking units differ
|
2025-06-05 18:45:02 +03:00 |
|