Commit Graph
42 Commits
Author SHA1 Message Date
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok c101c75b81 EMPs jam units 2025-06-08 08:29:49 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 2638f9b3a1 fixed compile errors 2025-06-06 16:45:59 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 575b736e0d using a civilian player 2025-06-02 19:14:51 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok d3d7daa477 FX manager 2024-06-01 15:53:38 +03:00
devZoGok bce93977bd technologies in posession improve unit abilities 2024-02-25 15:19:10 +02:00
devZoGok 213536db2f using specific SFX for projectiles
a new SFX for torpedos
2024-01-26 15:12:14 +02:00
devZoGok c8523351fa reiniting all game objects 2024-01-26 15:03:36 +02:00
devZoGok d71842f0a2 some quick fixes 2024-01-26 15:02:38 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok a7718cb9e1 corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
2024-01-24 14:54:34 +02:00
devZoGok 0a3a7ff2d9 implemented minimal range for launching cruise missiles 2024-01-22 17:17:59 +02:00
devZoGok dbbd06b16d factored out explosion behaviour 2024-01-22 11:15:46 +02:00
devZoGok 43c843982a cruise missiles detonate on impact 2024-01-21 17:11:49 +02:00
devZoGok a36648eabe launchable cruise missiles 2024-01-21 15:42:17 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00
devZoGok 827589c823 submarines fire torpedos 2024-01-16 20:01:19 +02:00
devZoGok 464abc1c00 selecting units by left clicking 2023-11-05 16:28:33 +02:00
devZoGok 4a9e9bd4c9 using the new ray casting implementation 2023-11-04 17:41:15 +02:00
devZoGok d32b98be3e destructible units 2023-10-15 16:00:47 +03:00
devZoGok b895a85378 implemented central Game class 2023-10-08 15:08:45 +03:00
devZoGok 3696158e78 refactored unit, projectile and resource deposit data scripts with coresponding namespaces 2023-10-07 16:36:37 +03:00
devZoGok 1f82b1dfd9 factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes 2023-10-01 17:20:56 +03:00
devZoGok 8216c781c2 updated sol state invocations 2023-09-03 09:05:06 +03:00
devZoGok 06e1ec54aa updated lua invocations using sol3 2023-08-19 10:23:00 +03:00
devZoGok dd1643eafa player updating moved to the Map class
removed unused methods
2023-01-03 09:49:28 +02:00
devZoGok 16b4886ebf main scripts are loaded once 2022-12-03 18:27:17 +02:00
devZoGok dbf751cf89 refactored Projectile class
removed unused projectile classes and files
2022-10-31 12:25:29 +02:00
devZoGok 41aa789b1e using base path value from Lua script 2022-07-25 11:44:19 +03:00
devZoGok 12d66acc9a removed commented code 2022-01-13 20:21:42 +02:00
devZoGok 16e96b3609 bindings reading, app state retrieval and mappings improvements 2021-12-07 21:09:33 +02:00
devZoGok 57ee6591fe updated texture constructor calls 2021-12-04 17:47:16 +02:00
devZoGok 6a399c2470 updated materials to use the new shader system 2021-11-10 20:17:31 +02:00
devZoGok 14bf591a27 changed namespace 2021-11-01 11:49:56 +02:00
devZoGok b18b2fe9a8 removed many Irrlicht references 2021-10-31 15:13:47 +02:00
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00
devZoGok 7f8824cb29 decapitalized files 2021-10-27 21:37:09 +03:00