fixed compile errors

This commit is contained in:
devZoGok
2025-06-06 16:45:59 +03:00
parent 343b57b710
commit 2638f9b3a1
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -97,7 +97,7 @@ namespace battleship{
for(int i = 0; i < targetNodes.size(); i++)
if(targetNodes[i]->getMesh(0) == results[0].mesh){
targetUnits[i]->takeDamage(directHitDamage);
Environment::getSingleton()->explode(pos, explosionDamage, explosionRadius, explosionSfx);
Environment::explode(pos, explosionDamage, explosionRadius, explosionSfx);
remove = true;
}
}
@@ -108,7 +108,7 @@ namespace battleship{
int cellId = map->getCellId(pos, false);
if((pos + dirVec * rayLength).y <= map->getCells()[cellId].pos.y){
Environment::getSingleton()->explode(pos, explosionDamage, explosionRadius, explosionSfx);
Environment::explode(pos, explosionDamage, explosionRadius, explosionSfx);
remove = true;
}
}