devZoGok
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0a4b7ae08e
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Transport vehicle class
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2023-10-17 19:46:16 +03:00 |
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devZoGok
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dfeddbdaa0
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correctly checking rate of fire
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2023-10-17 19:27:38 +03:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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f8328a540f
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implemented moving towards attack targets
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2023-10-14 17:17:13 +03:00 |
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devZoGok
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f0b44a50ac
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implemented majority of unit models in game
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2023-10-14 12:00:36 +03:00 |
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devZoGok
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3696158e78
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refactored unit, projectile and resource deposit data scripts with coresponding namespaces
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2023-10-07 16:36:37 +03:00 |
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devZoGok
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35996a0298
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implemented paint selection of constructable buildings
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2023-09-23 14:51:34 +03:00 |
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devZoGok
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21db6584e0
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limiting pathfinding for units to their types of cells
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2023-09-10 15:48:55 +03:00 |
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devZoGok
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6c4d85ed71
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Merge branch 'demo' into map-editor
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2023-01-02 15:30:48 +02:00 |
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devZoGok
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6644474e7e
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using recursive asset loading
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2023-01-02 15:29:35 +02:00 |
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devZoGok
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42a71dd39f
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listboxes for map editting
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2022-12-30 14:34:43 +02:00 |
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devZoGok
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32d292e268
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placeable frames of structures to be built
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2022-11-12 16:36:09 +02:00 |
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devZoGok
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474dae85f6
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new mappings
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2022-11-12 12:02:20 +02:00 |
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devZoGok
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5a91333ebd
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units broken into vehicles and structures
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2022-11-05 18:02:00 +02:00 |
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devZoGok
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11afaa32d3
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first submarine submerging iteration
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2022-09-16 22:22:25 +03:00 |
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devZoGok
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bb6963cdb0
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added missing files for testing
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2022-09-10 19:01:00 +03:00 |
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devZoGok
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b5173ca8e0
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simplified pathfinding
fixed map node calculation bugs
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2022-09-04 15:56:17 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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997892abf8
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script correction
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2022-07-03 09:37:14 +03:00 |
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devZoGok
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2c589c3525
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minor fixes
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2022-07-02 17:31:34 +03:00 |
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devZoGok
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2ab8b583e2
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reading input mappings via Lua, related refactoring
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2022-02-04 20:58:11 +02:00 |
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