devZoGok
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919d6155e5
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minor refactoring
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2022-12-03 17:17:11 +02:00 |
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devZoGok
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5ddf643cf9
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implemented structure frame rotation
implemented terrain evenness check for structures
fixed structure frame placement
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2022-11-27 13:21:43 +02:00 |
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devZoGok
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913d61e926
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buildable structures
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2022-11-26 20:09:23 +02:00 |
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devZoGok
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bdfda01d9f
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added missing files
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2022-11-12 16:38:03 +02:00 |
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devZoGok
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32d292e268
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placeable frames of structures to be built
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2022-11-12 16:36:09 +02:00 |
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devZoGok
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474dae85f6
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new mappings
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2022-11-12 12:02:20 +02:00 |
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devZoGok
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5a91333ebd
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units broken into vehicles and structures
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2022-11-05 18:02:00 +02:00 |
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devZoGok
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88e3c635d9
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unit stats can be updated from Lua scripts
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2022-11-05 13:39:00 +02:00 |
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devZoGok
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5ced090684
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refactoring
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2022-10-31 12:35:15 +02:00 |
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devZoGok
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dbf751cf89
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refactored Projectile class
removed unused projectile classes and files
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2022-10-31 12:25:29 +02:00 |
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devZoGok
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8c80aedb20
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removed UnitDataManager class
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2022-10-31 11:03:19 +02:00 |
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devZoGok
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7c5b2c455b
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refactored Unit class
removed unused unit classes and files
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2022-10-31 09:34:31 +02:00 |
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devZoGok
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80656f36b1
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deleted files
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2022-10-30 20:26:50 +02:00 |
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devZoGok
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5b1cc4b2ad
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refactored ActiveGameAppState
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2022-10-30 18:10:34 +02:00 |
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devZoGok
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1b9d976624
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refactored GuiAppState
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2022-10-30 17:05:53 +02:00 |
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devZoGok
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b48f915352
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refactored InGameAppState and its button classes
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2022-10-30 13:09:00 +02:00 |
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devZoGok
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9fabc77107
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refactored setting window resolution upon start up
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2022-10-30 10:43:22 +02:00 |
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devZoGok
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a29a0d3176
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removed certain dependencies
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2022-10-30 10:42:31 +02:00 |
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devZoGok
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30529db338
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moved map to another folder
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2022-10-29 18:04:43 +03:00 |
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devZoGok
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7473e2d8f1
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bugfixes in sub pathfinding, water body node generation and seabed
calculation
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2022-10-29 16:33:47 +03:00 |
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devZoGok
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6837d3770d
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fixed infinite rotation on incline surfaces
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2022-10-29 10:15:21 +03:00 |
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devZoGok
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058460dd12
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land units change elevation and orientation to match the surface
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2022-10-15 16:52:38 +03:00 |
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devZoGok
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b625510cdf
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fixed bug of allowing units to move between land and water masses
vector coord bugfixes
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2022-10-09 17:36:51 +03:00 |
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devZoGok
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7845c1cfee
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fixed cell position calculation bugs
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2022-10-09 16:53:57 +03:00 |
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devZoGok
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081ddb2765
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cell size factored into the Map class
fixed bug in Map::isPointWithinTerrainObject()
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2022-10-09 15:41:30 +03:00 |
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devZoGok
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27929c3f99
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added missing files
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2022-10-08 18:35:54 +03:00 |
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devZoGok
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b6f1ec0dbc
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quick fix
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2022-10-08 18:35:14 +03:00 |
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devZoGok
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d55727beb9
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Merge branch 'pathfinding' into pathfinding-node-refactoring
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2022-10-08 17:05:55 +03:00 |
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devZoGok
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36b7ac1398
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minor refactoring
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2022-10-08 17:04:52 +03:00 |
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devZoGok
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da6a8b95f5
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fixed script data extraction bugs
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2022-10-08 16:59:39 +03:00 |
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devZoGok
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0a650fc76f
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abstracted landmass and bodies of water into TerrainObject structs
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2022-10-02 13:04:31 +03:00 |
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devZoGok
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2fd6236604
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minor refactoring
|
2022-10-02 10:00:12 +03:00 |
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devZoGok
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96a1b5cfd7
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added missing files
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2022-10-01 19:06:26 +03:00 |
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devZoGok
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e16fd479f0
|
simplified cell impassibility determination
some script bugfixes
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2022-10-01 18:44:50 +03:00 |
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devZoGok
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83b45352f5
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calculating cell position and determening impassibility
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2022-10-01 16:59:34 +03:00 |
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devZoGok
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2989f33c4c
|
added cell position calculation
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2022-09-25 15:29:49 +03:00 |
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devZoGok
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356bdc7f39
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added map cell weights calculation
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2022-09-25 11:31:39 +03:00 |
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devZoGok
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a0950f8d09
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Python script that creates Lua map scripts
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2022-09-24 17:24:24 +03:00 |
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devZoGok
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ec3fe87f5c
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added missing files
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2022-09-24 11:05:35 +03:00 |
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devZoGok
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678923390b
|
updated Lua script data extraction invocations
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2022-09-24 09:43:08 +03:00 |
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devZoGok
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900cd0e8c8
|
optimised weights generation
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2022-09-18 18:47:14 +03:00 |
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devZoGok
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246960d419
|
quick bugfix
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2022-09-18 13:34:29 +03:00 |
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devZoGok
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f2518040cf
|
submerging starts at a point detected by a raycast
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2022-09-18 13:15:37 +03:00 |
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devZoGok
|
8b5c492ff2
|
corrected unit navigation
minor refactoring
|
2022-09-18 10:27:26 +03:00 |
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devZoGok
|
5ac2f28479
|
pathfinding uses local bodies of water for naval units
|
2022-09-17 21:31:55 +03:00 |
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devZoGok
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4af2110e22
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added y axis map cells checking for adjacency
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2022-09-17 17:15:26 +03:00 |
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devZoGok
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c0aa67d5a9
|
fixed infinite submerging bug
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2022-09-17 10:14:29 +03:00 |
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devZoGok
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11afaa32d3
|
first submarine submerging iteration
|
2022-09-16 22:22:25 +03:00 |
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devZoGok
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723994652f
|
corrected impassible node calculation
|
2022-09-11 11:25:26 +03:00 |
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devZoGok
|
838ae2832f
|
method factored out
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2022-09-11 09:59:19 +03:00 |
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