devZoGok
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2e361d960a
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updating unit debug renders dynamically
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2026-05-26 19:02:48 +03:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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7b9399d2a5
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bugfix for maxUnevenness becoming 0
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2025-11-26 10:07:54 +02:00 |
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devZoGok
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ce52a85854
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max unevenness property moved to unit configuration
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2025-11-25 08:29:15 +02:00 |
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devZoGok
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09fb45fdc4
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fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
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2025-06-24 18:34:19 +03:00 |
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devZoGok
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86f73ca279
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added color change upon changing a unit's player
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2025-06-24 12:23:56 +03:00 |
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devZoGok
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4a96642c39
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rendering path points and hitboxes only with debug mode enabled
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2025-06-22 15:24:59 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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b8051f24df
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refactored checking if a point is within a cuboid
ice sheets can be crushed
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2025-06-04 15:45:27 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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0510dd0852
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removing LOS light upon reinit
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2024-10-20 14:46:48 +03:00 |
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devZoGok
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166696041c
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working circular lights around units
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2024-09-12 19:27:30 +03:00 |
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devZoGok
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a0c1ffb4e2
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enabled lighting
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2024-09-08 15:25:46 +03:00 |
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devZoGok
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4cdcc6bd61
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implemented algorithm to detect point position relative to edges
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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ca0c31c208
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corrected hitbox updates after game unpause
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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0be0a95684
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changes to accomodate building on MSVC
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2024-06-30 18:58:38 +03:00 |
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devZoGok
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7dfe80305d
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textured and color-coded unit model nodes
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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b087238fbb
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simple color coded unit models
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2024-06-29 11:52:07 +03:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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464abc1c00
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selecting units by left clicking
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2023-11-05 16:28:33 +02:00 |
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devZoGok
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acc5ad325b
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directional argument to orders
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2023-10-29 16:06:28 +02:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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3696158e78
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refactored unit, projectile and resource deposit data scripts with coresponding namespaces
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2023-10-07 16:36:37 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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