Commit Graph
22 Commits
Author SHA1 Message Date
devZoGok 464abc1c00 selecting units by left clicking 2023-11-05 16:28:33 +02:00
devZoGok 0a4b7ae08e Transport vehicle class 2023-10-17 19:46:16 +03:00
devZoGok dfeddbdaa0 correctly checking rate of fire 2023-10-17 19:27:38 +03:00
devZoGok d32b98be3e destructible units 2023-10-15 16:00:47 +03:00
devZoGok f8328a540f implemented moving towards attack targets 2023-10-14 17:17:13 +03:00
devZoGok f0b44a50ac implemented majority of unit models in game 2023-10-14 12:00:36 +03:00
devZoGok 3696158e78 refactored unit, projectile and resource deposit data scripts with coresponding namespaces 2023-10-07 16:36:37 +03:00
devZoGok 35996a0298 implemented paint selection of constructable buildings 2023-09-23 14:51:34 +03:00
devZoGok 21db6584e0 limiting pathfinding for units to their types of cells 2023-09-10 15:48:55 +03:00
devZoGok 6c4d85ed71 Merge branch 'demo' into map-editor 2023-01-02 15:30:48 +02:00
devZoGok 6644474e7e using recursive asset loading 2023-01-02 15:29:35 +02:00
devZoGok 42a71dd39f listboxes for map editting 2022-12-30 14:34:43 +02:00
devZoGok 32d292e268 placeable frames of structures to be built 2022-11-12 16:36:09 +02:00
devZoGok 474dae85f6 new mappings 2022-11-12 12:02:20 +02:00
devZoGok 5a91333ebd units broken into vehicles and structures 2022-11-05 18:02:00 +02:00
devZoGok 11afaa32d3 first submarine submerging iteration 2022-09-16 22:22:25 +03:00
devZoGok bb6963cdb0 added missing files for testing 2022-09-10 19:01:00 +03:00
devZoGok b5173ca8e0 simplified pathfinding
fixed map node calculation bugs
2022-09-04 15:56:17 +03:00
devZoGok e33919160f Units move using the new pathfinding system
Minor refactoring
2022-08-27 19:22:13 +03:00
devZoGok 997892abf8 script correction 2022-07-03 09:37:14 +03:00
devZoGok 2c589c3525 minor fixes 2022-07-02 17:31:34 +03:00
devZoGok 2ab8b583e2 reading input mappings via Lua, related refactoring 2022-02-04 20:58:11 +02:00