devZoGok
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8f4e5918c1
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updated maps
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2024-09-27 18:18:02 +03:00 |
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devZoGok
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1c2a543b8c
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Merge branch 'develop' into ft-143-minimap
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2024-09-26 20:39:09 +03:00 |
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devZoGok
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e37526cd5c
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updated map models
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2024-09-26 20:12:13 +03:00 |
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devZoGok
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042c6ed5e0
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added missing file
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2024-09-26 20:04:59 +03:00 |
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devZoGok
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cfb70a5571
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minimap icons for the camera and resource deposits
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2024-09-26 20:03:09 +03:00 |
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devZoGok
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c41d9f863f
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resource deposit icon placement on the minimap
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2024-09-25 20:37:41 +03:00 |
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devZoGok
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ceac0bfc8a
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moved main minimap functionality to dedicated Minimap class
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2024-09-23 20:49:58 +03:00 |
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devZoGok
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5566a8b5e8
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clicking on the minimap moves the camera
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2024-09-15 15:19:54 +03:00 |
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devZoGok
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dea5cf6e49
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added lights to some maps
fixed light type export
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2024-09-13 20:45:30 +03:00 |
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devZoGok
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3131dbc9d8
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accomodation for RAM optimization in vb01
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2024-09-01 16:22:01 +03:00 |
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devZoGok
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744c105051
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fixed game object property reading
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2024-07-27 18:30:39 +03:00 |
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devZoGok
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027dfc2071
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quick fixes
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2024-07-21 14:45:23 +03:00 |
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devZoGok
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3d7e579a98
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updated test maps
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2024-07-21 14:37:52 +03:00 |
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devZoGok
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feb64624ad
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updated unit selection boxes
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2024-07-21 14:28:26 +03:00 |
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devZoGok
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4cdcc6bd61
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implemented algorithm to detect point position relative to edges
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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8b23698aae
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fixed point defense model
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2024-06-30 17:15:57 +03:00 |
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devZoGok
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95aa1c386e
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fixed engineer model
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2024-06-30 17:14:58 +03:00 |
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devZoGok
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2bc351710f
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color coded war mechs
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2024-06-30 17:14:10 +03:00 |
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devZoGok
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50050a5881
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updated VFX pos
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2024-06-30 15:51:27 +03:00 |
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devZoGok
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29ad993df7
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updated projectiles for scaled ships
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2024-06-30 15:42:04 +03:00 |
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devZoGok
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8144925495
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scaled unit models
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2024-06-29 14:42:46 +03:00 |
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devZoGok
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806505b1e1
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refinery build button
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2024-06-29 11:52:10 +03:00 |
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devZoGok
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945e1e8340
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updated structure models
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2024-06-29 11:52:10 +03:00 |
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devZoGok
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5b7b7a5d24
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added missing file
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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7dfe80305d
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textured and color-coded unit model nodes
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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b087238fbb
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simple color coded unit models
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2024-06-29 11:52:07 +03:00 |
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devZoGok
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d363d5fc84
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added missing muzzle flash model
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2024-06-25 20:14:32 +03:00 |
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devZoGok
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3e50c6f9bd
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map for testing
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2024-06-24 19:44:20 +03:00 |
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devZoGok
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2aaf472577
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attack FX for ships
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2024-06-24 19:43:20 +03:00 |
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devZoGok
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3ccddb2a16
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improved offset FX handling
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2024-06-21 20:01:16 +03:00 |
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devZoGok
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3c72a7196c
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particle effects as attack VFX
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2024-06-19 20:49:20 +03:00 |
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devZoGok
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8b88fb152a
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attaching muzzle flash VFX to a specified child node
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2024-06-16 17:03:16 +03:00 |
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devZoGok
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c9243f1bd5
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laser VFX
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2024-06-16 16:45:43 +03:00 |
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devZoGok
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d3c5c0a15b
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corrected VFX model inclusion
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2024-06-16 14:46:31 +03:00 |
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devZoGok
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a01e3b9ea3
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Merge branch 'develop' into ft-118-unit-fx
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2024-06-16 14:39:12 +03:00 |
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devZoGok
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3df7cbd0b3
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Added alpha layer
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2024-06-16 12:11:04 +03:00 |
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devZoGok
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17a9c733d4
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included only working maps
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2024-06-15 12:37:33 +03:00 |
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devZoGok
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631ccfa140
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FX removal
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2024-06-09 17:59:25 +03:00 |
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devZoGok
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52519ebc10
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War mech shot muzzle flashes
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2024-06-09 17:02:08 +03:00 |
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devZoGok
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34ccbd0670
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syntax error fixes
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2024-06-01 15:53:04 +03:00 |
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devZoGok
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a3b8634621
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unit weapon VFX generation
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2024-06-01 14:19:45 +03:00 |
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devZoGok
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aa657e34af
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snapping extractor frames to resource deposits
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2024-05-29 20:00:49 +03:00 |
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devZoGok
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1274ba20f6
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correctly deleting GUI rects when changing trading screens
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2024-05-25 20:19:09 +03:00 |
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devZoGok
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83b9184812
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technologies' placeholder names
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2024-05-19 18:08:53 +03:00 |
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devZoGok
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04ed6c4ed6
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new icons
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2024-05-19 15:59:58 +03:00 |
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devZoGok
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8b6a50af1e
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createable trade offers
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2024-05-18 20:23:58 +03:00 |
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devZoGok
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17f7748b45
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corrected Z coordinates in the tech tree
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2024-05-18 20:20:18 +03:00 |
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devZoGok
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a6c3e3df1c
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shifted placement of resource and trading GUI elements
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2024-05-18 15:06:49 +03:00 |
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devZoGok
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2dcc1973ae
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using 3D positions for GUI elements
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2024-05-18 11:47:56 +03:00 |
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devZoGok
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b4891fd890
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removed imagepath fields
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2024-05-16 19:47:09 +03:00 |
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