Commit Graph
215 Commits
Author SHA1 Message Date
devZoGok 8f4e5918c1 updated maps 2024-09-27 18:18:02 +03:00
devZoGok 1c2a543b8c Merge branch 'develop' into ft-143-minimap 2024-09-26 20:39:09 +03:00
devZoGok e37526cd5c updated map models 2024-09-26 20:12:13 +03:00
devZoGok 042c6ed5e0 added missing file 2024-09-26 20:04:59 +03:00
devZoGok cfb70a5571 minimap icons for the camera and resource deposits 2024-09-26 20:03:09 +03:00
devZoGok c41d9f863f resource deposit icon placement on the minimap 2024-09-25 20:37:41 +03:00
devZoGok ceac0bfc8a moved main minimap functionality to dedicated Minimap class 2024-09-23 20:49:58 +03:00
devZoGok 5566a8b5e8 clicking on the minimap moves the camera 2024-09-15 15:19:54 +03:00
devZoGok dea5cf6e49 added lights to some maps
fixed light type export
2024-09-13 20:45:30 +03:00
devZoGok 3131dbc9d8 accomodation for RAM optimization in vb01 2024-09-01 16:22:01 +03:00
devZoGok 744c105051 fixed game object property reading 2024-07-27 18:30:39 +03:00
devZoGok 027dfc2071 quick fixes 2024-07-21 14:45:23 +03:00
devZoGok 3d7e579a98 updated test maps 2024-07-21 14:37:52 +03:00
devZoGok feb64624ad updated unit selection boxes 2024-07-21 14:28:26 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok 8b23698aae fixed point defense model 2024-06-30 17:15:57 +03:00
devZoGok 95aa1c386e fixed engineer model 2024-06-30 17:14:58 +03:00
devZoGok 2bc351710f color coded war mechs 2024-06-30 17:14:10 +03:00
devZoGok 50050a5881 updated VFX pos 2024-06-30 15:51:27 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 8144925495 scaled unit models 2024-06-29 14:42:46 +03:00
devZoGok 806505b1e1 refinery build button 2024-06-29 11:52:10 +03:00
devZoGok 945e1e8340 updated structure models 2024-06-29 11:52:10 +03:00
devZoGok 5b7b7a5d24 added missing file 2024-06-29 11:52:09 +03:00
devZoGok 7dfe80305d textured and color-coded unit model nodes 2024-06-29 11:52:09 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00
devZoGok d363d5fc84 added missing muzzle flash model 2024-06-25 20:14:32 +03:00
devZoGok 3e50c6f9bd map for testing 2024-06-24 19:44:20 +03:00
devZoGok 2aaf472577 attack FX for ships 2024-06-24 19:43:20 +03:00
devZoGok 3ccddb2a16 improved offset FX handling 2024-06-21 20:01:16 +03:00
devZoGok 3c72a7196c particle effects as attack VFX 2024-06-19 20:49:20 +03:00
devZoGok 8b88fb152a attaching muzzle flash VFX to a specified child node 2024-06-16 17:03:16 +03:00
devZoGok c9243f1bd5 laser VFX 2024-06-16 16:45:43 +03:00
devZoGok d3c5c0a15b corrected VFX model inclusion 2024-06-16 14:46:31 +03:00
devZoGok a01e3b9ea3 Merge branch 'develop' into ft-118-unit-fx 2024-06-16 14:39:12 +03:00
devZoGok 3df7cbd0b3 Added alpha layer 2024-06-16 12:11:04 +03:00
devZoGok 17a9c733d4 included only working maps 2024-06-15 12:37:33 +03:00
devZoGok 631ccfa140 FX removal 2024-06-09 17:59:25 +03:00
devZoGok 52519ebc10 War mech shot muzzle flashes 2024-06-09 17:02:08 +03:00
devZoGok 34ccbd0670 syntax error fixes 2024-06-01 15:53:04 +03:00
devZoGok a3b8634621 unit weapon VFX generation 2024-06-01 14:19:45 +03:00
devZoGok aa657e34af snapping extractor frames to resource deposits 2024-05-29 20:00:49 +03:00
devZoGok 1274ba20f6 correctly deleting GUI rects when changing trading screens 2024-05-25 20:19:09 +03:00
devZoGok 83b9184812 technologies' placeholder names 2024-05-19 18:08:53 +03:00
devZoGok 04ed6c4ed6 new icons 2024-05-19 15:59:58 +03:00
devZoGok 8b6a50af1e createable trade offers 2024-05-18 20:23:58 +03:00
devZoGok 17f7748b45 corrected Z coordinates in the tech tree 2024-05-18 20:20:18 +03:00
devZoGok a6c3e3df1c shifted placement of resource and trading GUI elements 2024-05-18 15:06:49 +03:00
devZoGok 2dcc1973ae using 3D positions for GUI elements 2024-05-18 11:47:56 +03:00
devZoGok b4891fd890 removed imagepath fields 2024-05-16 19:47:09 +03:00