devZoGok
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f2518040cf
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submerging starts at a point detected by a raycast
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2022-09-18 13:15:37 +03:00 |
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devZoGok
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8b5c492ff2
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corrected unit navigation
minor refactoring
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2022-09-18 10:27:26 +03:00 |
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devZoGok
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5ac2f28479
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pathfinding uses local bodies of water for naval units
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2022-09-17 21:31:55 +03:00 |
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devZoGok
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11afaa32d3
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first submarine submerging iteration
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2022-09-16 22:22:25 +03:00 |
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devZoGok
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723994652f
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corrected impassible node calculation
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2022-09-11 11:25:26 +03:00 |
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devZoGok
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838ae2832f
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method factored out
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2022-09-11 09:59:19 +03:00 |
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devZoGok
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9cd87637b0
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Fixed pathfinding when directing ships to move on land
Some bugfixes
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2022-09-10 17:29:10 +03:00 |
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devZoGok
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b5173ca8e0
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simplified pathfinding
fixed map node calculation bugs
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2022-09-04 15:56:17 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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5d4803b083
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Water body and general refactoring
Begining of pathfinding implementation
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2022-08-27 11:42:02 +03:00 |
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devZoGok
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be1644994b
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map refactoring
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2022-08-20 10:16:38 +03:00 |
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devZoGok
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72cbdd1ad8
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refactored order addition
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2022-08-13 17:11:27 +03:00 |
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devZoGok
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f5a3b162f3
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weights generation first commit
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2022-08-13 15:43:33 +03:00 |
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devZoGok
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a4da044b10
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beginning of pathfinding implementation
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2022-07-26 09:33:07 +03:00 |
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devZoGok
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99a65a8d0c
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Merge branch 'demo' into pathfinding
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2022-07-25 11:45:34 +03:00 |
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devZoGok
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41aa789b1e
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using base path value from Lua script
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2022-07-25 11:44:19 +03:00 |
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devZoGok
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351b93e01d
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generating map cells
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2022-07-25 09:37:40 +03:00 |
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devZoGok
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67714fd96f
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loading maps using configuration files
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2022-07-03 16:02:47 +03:00 |
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devZoGok
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cbf3d41e01
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minor bugfixes
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2022-06-24 17:23:03 +03:00 |
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devZoGok
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355de2ccb2
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screen to space position transformation
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2022-01-06 10:55:03 +02:00 |
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devZoGok
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57ee6591fe
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updated texture constructor calls
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2021-12-04 17:47:16 +02:00 |
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devZoGok
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6a399c2470
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updated materials to use the new shader system
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2021-11-10 20:17:31 +02:00 |
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devZoGok
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84cd930911
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tweaked plane angle
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2021-11-04 21:39:46 +02:00 |
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devZoGok
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71c5f5cd63
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improved mouse handling
added plane to simulate water
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2021-11-04 21:16:17 +02:00 |
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devZoGok
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14bf591a27
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changed namespace
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2021-11-01 11:49:56 +02:00 |
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devZoGok
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b18b2fe9a8
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removed many Irrlicht references
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2021-10-31 15:13:47 +02:00 |
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devZoGok
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179f4c28ac
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factored out a state manager
using GameManager via a singleton
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2021-10-30 08:09:30 +03:00 |
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devZoGok
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7f8824cb29
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decapitalized files
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2021-10-27 21:37:09 +03:00 |
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