devZoGok
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fcd9468edf
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using a variable number of nodes for unit weapons
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2025-11-14 16:16:26 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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8f8d0d0a88
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placeable and rotatable vehicles in the map editor
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2025-07-27 12:41:48 +03:00 |
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devZoGok
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3862baa5f6
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updated script according to the current function signature
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2025-06-24 18:36:25 +03:00 |
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devZoGok
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41a7e61ab9
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bugfix for engineers not hacking
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2025-06-23 19:03:44 +03:00 |
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devZoGok
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e5e0ed0586
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removed scout transport weapons table
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2025-06-23 16:44:42 +03:00 |
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devZoGok
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fa7f35401a
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Merge branch 'develop' into gui-fixes
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2025-06-23 08:22:11 +03:00 |
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devZoGok
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6945d6e6f4
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stopping music in the map editor
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2025-06-23 08:18:43 +03:00 |
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devZoGok
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617c137a8d
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made the game over screens nicer
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2025-06-22 14:27:13 +03:00 |
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devZoGok
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388f76a865
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using shuffling
updated gameBase
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2025-06-22 10:46:05 +03:00 |
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devZoGok
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268b0c8468
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fixed parsing en route to the stats screen
fixed cell unblocking bug
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2025-06-22 10:30:40 +03:00 |
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devZoGok
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d092f61fe0
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playable music in game
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2025-06-21 19:42:17 +03:00 |
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devZoGok
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0a02b1e2b0
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updated the water map for testing
using only the horizontal node for point defenses
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2025-06-17 18:50:34 +03:00 |
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devZoGok
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9743563649
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checking if appropriate FX are defined
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2025-06-08 11:07:56 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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c101c75b81
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EMPs jam units
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2025-06-08 08:29:49 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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3f9c385728
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artillery pieces firing missiles
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2025-05-31 19:37:31 +03:00 |
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devZoGok
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440f147eb2
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begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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6c77b20306
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corrected functionality for resource (un)loading buttons
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2025-04-26 12:49:02 +03:00 |
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devZoGok
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abb5e91292
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refactored trade offers
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2025-04-19 11:10:10 +03:00 |
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devZoGok
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46c0044767
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accessible trading screen
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2025-04-17 20:15:26 +03:00 |
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devZoGok
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8a2cc97252
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removed states button for structures
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2025-04-07 20:42:59 +03:00 |
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devZoGok
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ae87aedb55
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visuals for the unit state toggle button
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2025-04-06 16:50:25 +03:00 |
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devZoGok
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73c7c3b96f
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Rearranged active state GUI
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2025-04-05 16:41:09 +03:00 |
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devZoGok
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cf00b0f9ce
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rendering the correct order cursor icon depending on game object hovered over
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2025-04-05 16:15:37 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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2741423774
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unit buttons are loaded from a lua script
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2025-03-30 11:58:45 +03:00 |
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devZoGok
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dcf87da465
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refactored unit button loading
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2025-03-29 20:27:56 +02:00 |
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devZoGok
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66356b5a79
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loading the map after loading the assets
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2025-03-28 20:24:24 +02:00 |
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devZoGok
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12c3a67122
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loading bar
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2025-03-28 19:56:06 +02:00 |
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devZoGok
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31f9d4f643
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parallel node bugfixes
code cleanup
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2025-03-14 19:58:21 +02:00 |
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devZoGok
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2590cb255b
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code clean up
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2025-03-12 20:18:26 +02:00 |
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devZoGok
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c18666fde2
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CPU player AI that occupies spawn points
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2025-03-12 20:13:26 +02:00 |
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devZoGok
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572ec2e12b
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redone some CPU AI actions using the new behaviour tree implementation
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2025-03-09 17:21:56 +02:00 |
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devZoGok
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7825d60f0d
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added RUNNING state and PARALLEL control nodes to behaviour trees
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2025-03-09 16:01:59 +02:00 |
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devZoGok
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c34d70526c
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fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
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2025-03-08 14:48:40 +02:00 |
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devZoGok
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00363f3832
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fixed fort orientation
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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1b4b2adbcc
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clearing enemy units before advancing on a spawn point
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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2e9873cb30
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CPU AI orients fort towards the closest spawnpoint
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2025-03-08 12:14:31 +02:00 |
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devZoGok
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48c38e9ec9
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loading player data from the single player menu to load the game
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2025-03-06 20:19:02 +02:00 |
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devZoGok
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f787ba49b3
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more flexible single player screen updating upon map selection
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2025-03-02 16:32:40 +02:00 |
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devZoGok
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ae3e9b8b73
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variable number of CPU player listboxes in map selection screens
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2025-03-02 16:16:55 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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