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19 lines
500 B
C++
19 lines
500 B
C++
#include "FortReplicationGraph.h"
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void UFortReplicationGraph::OnVehicleDestroyed(AActor* DestroyedVehicle) {
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}
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void UFortReplicationGraph::OnHighFrequencyPawnDestroyed(AActor* Pawn) {
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}
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void UFortReplicationGraph::OnGameStatePlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
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}
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UFortReplicationGraph::UFortReplicationGraph() {
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RootGridNode = NULL;
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AlwaysRelevantNode = NULL;
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LiveSpectatorRelevancyNode = NULL;
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PlayerStateLimiterNode = NULL;
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}
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