Files
FNGameProj/Source/FortniteGame/Private/FortReplicationGraph.cpp
T
2024-06-07 01:17:09 +02:00

19 lines
500 B
C++

#include "FortReplicationGraph.h"
void UFortReplicationGraph::OnVehicleDestroyed(AActor* DestroyedVehicle) {
}
void UFortReplicationGraph::OnHighFrequencyPawnDestroyed(AActor* Pawn) {
}
void UFortReplicationGraph::OnGameStatePlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
}
UFortReplicationGraph::UFortReplicationGraph() {
RootGridNode = NULL;
AlwaysRelevantNode = NULL;
LiveSpectatorRelevancyNode = NULL;
PlayerStateLimiterNode = NULL;
}