#include "FortReplicationGraph.h" void UFortReplicationGraph::OnVehicleDestroyed(AActor* DestroyedVehicle) { } void UFortReplicationGraph::OnHighFrequencyPawnDestroyed(AActor* Pawn) { } void UFortReplicationGraph::OnGameStatePlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) { } UFortReplicationGraph::UFortReplicationGraph() { RootGridNode = NULL; AlwaysRelevantNode = NULL; LiveSpectatorRelevancyNode = NULL; PlayerStateLimiterNode = NULL; }