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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include "FortGameplayMessageComponentBase.h"
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#include "Net/UnrealNetwork.h"
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void UFortGameplayMessageComponentBase::SetChannelId(const FGameplayTagContainer& NewChannelIds) {
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}
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void UFortGameplayMessageComponentBase::OnRep_ChannelIds() {
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}
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bool UFortGameplayMessageComponentBase::IsEnabled() const {
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return false;
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}
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bool UFortGameplayMessageComponentBase::IsChannelIdSet() const {
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return false;
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}
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FText UFortGameplayMessageComponentBase::GetMessageName() const {
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return FText::GetEmpty();
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}
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FText UFortGameplayMessageComponentBase::GetMessageDescription() const {
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return FText::GetEmpty();
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}
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int32 UFortGameplayMessageComponentBase::GetMessageChannelIndex() const {
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return 0;
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}
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FText UFortGameplayMessageComponentBase::GetDisabledReason() const {
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return FText::GetEmpty();
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}
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FGameplayTagContainer UFortGameplayMessageComponentBase::GetChannelId() const {
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return FGameplayTagContainer{};
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}
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void UFortGameplayMessageComponentBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortGameplayMessageComponentBase, ChannelIds);
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}
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UFortGameplayMessageComponentBase::UFortGameplayMessageComponentBase() {
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WeightOffset = 0;
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EditWidget = NULL;
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}
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