#include "FortGameplayMessageComponentBase.h" #include "Net/UnrealNetwork.h" void UFortGameplayMessageComponentBase::SetChannelId(const FGameplayTagContainer& NewChannelIds) { } void UFortGameplayMessageComponentBase::OnRep_ChannelIds() { } bool UFortGameplayMessageComponentBase::IsEnabled() const { return false; } bool UFortGameplayMessageComponentBase::IsChannelIdSet() const { return false; } FText UFortGameplayMessageComponentBase::GetMessageName() const { return FText::GetEmpty(); } FText UFortGameplayMessageComponentBase::GetMessageDescription() const { return FText::GetEmpty(); } int32 UFortGameplayMessageComponentBase::GetMessageChannelIndex() const { return 0; } FText UFortGameplayMessageComponentBase::GetDisabledReason() const { return FText::GetEmpty(); } FGameplayTagContainer UFortGameplayMessageComponentBase::GetChannelId() const { return FGameplayTagContainer{}; } void UFortGameplayMessageComponentBase::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortGameplayMessageComponentBase, ChannelIds); } UFortGameplayMessageComponentBase::UFortGameplayMessageComponentBase() { WeightOffset = 0; EditWidget = NULL; }