Files
FNGameProj/Source/FortniteGame/Private/FortCosmeticFunctionLibrary.cpp
T
2024-03-03 23:44:39 +01:00

12 lines
838 B
C++

#include "FortCosmeticFunctionLibrary.h"
void UFortCosmeticFunctionLibrary::GetVariantChannelActiveIndexForSlot(UObject* WorldContextObject, EAthenaCustomizationCategory Slot, int32 SubslotIndex, const FFortAthenaLoadout& Loadout, FGameplayTag Channel, const TArray<FGameplayTag>& VariantList, int32& Index, bool& bIndexIsValid, bool& bFoundChannel, bool bErrorIfChannelMissing, bool bErrorIfTagNotInArray) {
}
void UFortCosmeticFunctionLibrary::GetVariantChannelActiveIndexForItem(UObject* WorldContextObject, const UAthenaCosmeticItemDefinition* Item, const FFortAthenaLoadout& Loadout, FGameplayTag Channel, const TArray<FGameplayTag>& VariantList, int32& Index, bool& bIndexIsValid, bool& bFoundChannel, bool bErrorIfChannelMissing, bool bErrorIfTagNotInArray) {
}
UFortCosmeticFunctionLibrary::UFortCosmeticFunctionLibrary() {
}