#include "FortCosmeticFunctionLibrary.h" void UFortCosmeticFunctionLibrary::GetVariantChannelActiveIndexForSlot(UObject* WorldContextObject, EAthenaCustomizationCategory Slot, int32 SubslotIndex, const FFortAthenaLoadout& Loadout, FGameplayTag Channel, const TArray& VariantList, int32& Index, bool& bIndexIsValid, bool& bFoundChannel, bool bErrorIfChannelMissing, bool bErrorIfTagNotInArray) { } void UFortCosmeticFunctionLibrary::GetVariantChannelActiveIndexForItem(UObject* WorldContextObject, const UAthenaCosmeticItemDefinition* Item, const FFortAthenaLoadout& Loadout, FGameplayTag Channel, const TArray& VariantList, int32& Index, bool& bIndexIsValid, bool& bFoundChannel, bool bErrorIfChannelMissing, bool bErrorIfTagNotInArray) { } UFortCosmeticFunctionLibrary::UFortCosmeticFunctionLibrary() { }