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12 lines
838 B
C++
12 lines
838 B
C++
#include "FortCosmeticFunctionLibrary.h"
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void UFortCosmeticFunctionLibrary::GetVariantChannelActiveIndexForSlot(UObject* WorldContextObject, EAthenaCustomizationCategory Slot, int32 SubslotIndex, const FFortAthenaLoadout& Loadout, FGameplayTag Channel, const TArray<FGameplayTag>& VariantList, int32& Index, bool& bIndexIsValid, bool& bFoundChannel, bool bErrorIfChannelMissing, bool bErrorIfTagNotInArray) {
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}
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void UFortCosmeticFunctionLibrary::GetVariantChannelActiveIndexForItem(UObject* WorldContextObject, const UAthenaCosmeticItemDefinition* Item, const FFortAthenaLoadout& Loadout, FGameplayTag Channel, const TArray<FGameplayTag>& VariantList, int32& Index, bool& bIndexIsValid, bool& bFoundChannel, bool bErrorIfChannelMissing, bool bErrorIfTagNotInArray) {
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}
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UFortCosmeticFunctionLibrary::UFortCosmeticFunctionLibrary() {
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}
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