mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#include "CustomCosmeticModifierBase.h"
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void ACustomCosmeticModifierBase::SetCosmeticActiveVariant(TSoftObjectPtr<UAthenaCosmeticItemDefinition> SoftCosmetic, const FGameplayTag& ChannelTag, const FGameplayTag& VariantTag) {
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}
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void ACustomCosmeticModifierBase::OnPostResIn_Implementation() {
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}
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void ACustomCosmeticModifierBase::OnPlayerWeaponChanged(AFortWeapon* NewWeapon, AFortWeapon* OldWeapon) {
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}
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void ACustomCosmeticModifierBase::OnNativeCurieDetached(UObject* CurieOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& Tag) {
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}
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void ACustomCosmeticModifierBase::OnNativeCurieAttached(UObject* CurieOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& Tag) {
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}
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void ACustomCosmeticModifierBase::NativeWeaponFired(AFortWeapon* FiringWeapon) {
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}
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void ACustomCosmeticModifierBase::NativeOnHitPawn(AActor* SelfActor, AActor* OtherActor, FVector NormalImpulse, const FHitResult& Hit) {
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}
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void ACustomCosmeticModifierBase::NativeExitedVehicle() {
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}
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void ACustomCosmeticModifierBase::NativeEnteredVehicle() {
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}
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bool ACustomCosmeticModifierBase::IsInFrontEnd() const {
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return false;
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}
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void ACustomCosmeticModifierBase::HandleSetFirstPersonCameraOrPawnTargetingChanged(bool bChanged) {
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}
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FFortAthenaLoadout ACustomCosmeticModifierBase::GetLoadout() {
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return FFortAthenaLoadout{};
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}
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AFortPlayerPawn* ACustomCosmeticModifierBase::GetAssociatedPlayerPawn() const {
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return NULL;
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}
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ACustomCosmeticModifierBase::ACustomCosmeticModifierBase() {
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EnteredVehicleSeatsToCareAbout = EVehicleEnteredCosmeticReaction::Driver;
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bUsesDayPhaseChange = false;
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bUsesWeaponChangeDelegate = false;
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bUsesWeaponFire = false;
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bUsesNewWeapon = false;
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bUsesWeaponChange = false;
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bUsesCurieWhatsoever = false;
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bUsesCurieAttach = false;
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bUsesCurieDetach = false;
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bUsesEnteredVehicle = false;
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bUsesTargetingOrFirstPersonCameraChange = false;
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bUsesOnHitPawn = false;
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bRegisteredForDayPhaseChange = false;
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bRegisteredForSkydiving = false;
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bRegisteredForTargetingOrFirstPersonCamera = false;
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bRegisteredForWeaponChanges = false;
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bRegisteredForCurieChanges = false;
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bRegisteredForNewWeapons = false;
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bRegisteredForEnterVehicle = false;
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bRegisteredOnHitPawn = false;
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}
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