Files
FNGameProj/Source/FortniteGame/Private/CustomCosmeticModifierBase.cpp
T
2024-06-07 01:17:09 +02:00

83 lines
2.2 KiB
C++

#include "CustomCosmeticModifierBase.h"
void ACustomCosmeticModifierBase::SetCosmeticActiveVariant(TSoftObjectPtr<UAthenaCosmeticItemDefinition> SoftCosmetic, const FGameplayTag& ChannelTag, const FGameplayTag& VariantTag) {
}
void ACustomCosmeticModifierBase::OnPostResIn_Implementation() {
}
void ACustomCosmeticModifierBase::OnPlayerWeaponChanged(AFortWeapon* NewWeapon, AFortWeapon* OldWeapon) {
}
void ACustomCosmeticModifierBase::OnNativeCurieDetached(UObject* CurieOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& Tag) {
}
void ACustomCosmeticModifierBase::OnNativeCurieAttached(UObject* CurieOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& Tag) {
}
void ACustomCosmeticModifierBase::NativeWeaponFired(AFortWeapon* FiringWeapon) {
}
void ACustomCosmeticModifierBase::NativeOnHitPawn(AActor* SelfActor, AActor* OtherActor, FVector NormalImpulse, const FHitResult& Hit) {
}
void ACustomCosmeticModifierBase::NativeExitedVehicle() {
}
void ACustomCosmeticModifierBase::NativeEnteredVehicle() {
}
bool ACustomCosmeticModifierBase::IsInFrontEnd() const {
return false;
}
void ACustomCosmeticModifierBase::HandleSetFirstPersonCameraOrPawnTargetingChanged(bool bChanged) {
}
FFortAthenaLoadout ACustomCosmeticModifierBase::GetLoadout() {
return FFortAthenaLoadout{};
}
AFortPlayerPawn* ACustomCosmeticModifierBase::GetAssociatedPlayerPawn() const {
return NULL;
}
ACustomCosmeticModifierBase::ACustomCosmeticModifierBase() {
EnteredVehicleSeatsToCareAbout = EVehicleEnteredCosmeticReaction::Driver;
bUsesDayPhaseChange = false;
bUsesWeaponChangeDelegate = false;
bUsesWeaponFire = false;
bUsesNewWeapon = false;
bUsesWeaponChange = false;
bUsesCurieWhatsoever = false;
bUsesCurieAttach = false;
bUsesCurieDetach = false;
bUsesEnteredVehicle = false;
bUsesTargetingOrFirstPersonCameraChange = false;
bUsesOnHitPawn = false;
bRegisteredForDayPhaseChange = false;
bRegisteredForSkydiving = false;
bRegisteredForTargetingOrFirstPersonCamera = false;
bRegisteredForWeaponChanges = false;
bRegisteredForCurieChanges = false;
bRegisteredForNewWeapons = false;
bRegisteredForEnterVehicle = false;
bRegisteredOnHitPawn = false;
}