#include "CustomCosmeticModifierBase.h" void ACustomCosmeticModifierBase::SetCosmeticActiveVariant(TSoftObjectPtr SoftCosmetic, const FGameplayTag& ChannelTag, const FGameplayTag& VariantTag) { } void ACustomCosmeticModifierBase::OnPostResIn_Implementation() { } void ACustomCosmeticModifierBase::OnPlayerWeaponChanged(AFortWeapon* NewWeapon, AFortWeapon* OldWeapon) { } void ACustomCosmeticModifierBase::OnNativeCurieDetached(UObject* CurieOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& Tag) { } void ACustomCosmeticModifierBase::OnNativeCurieAttached(UObject* CurieOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& Tag) { } void ACustomCosmeticModifierBase::NativeWeaponFired(AFortWeapon* FiringWeapon) { } void ACustomCosmeticModifierBase::NativeOnHitPawn(AActor* SelfActor, AActor* OtherActor, FVector NormalImpulse, const FHitResult& Hit) { } void ACustomCosmeticModifierBase::NativeExitedVehicle() { } void ACustomCosmeticModifierBase::NativeEnteredVehicle() { } bool ACustomCosmeticModifierBase::IsInFrontEnd() const { return false; } void ACustomCosmeticModifierBase::HandleSetFirstPersonCameraOrPawnTargetingChanged(bool bChanged) { } FFortAthenaLoadout ACustomCosmeticModifierBase::GetLoadout() { return FFortAthenaLoadout{}; } AFortPlayerPawn* ACustomCosmeticModifierBase::GetAssociatedPlayerPawn() const { return NULL; } ACustomCosmeticModifierBase::ACustomCosmeticModifierBase() { EnteredVehicleSeatsToCareAbout = EVehicleEnteredCosmeticReaction::Driver; bUsesDayPhaseChange = false; bUsesWeaponChangeDelegate = false; bUsesWeaponFire = false; bUsesNewWeapon = false; bUsesWeaponChange = false; bUsesCurieWhatsoever = false; bUsesCurieAttach = false; bUsesCurieDetach = false; bUsesEnteredVehicle = false; bUsesTargetingOrFirstPersonCameraChange = false; bUsesOnHitPawn = false; bRegisteredForDayPhaseChange = false; bRegisteredForSkydiving = false; bRegisteredForTargetingOrFirstPersonCamera = false; bRegisteredForWeaponChanges = false; bRegisteredForCurieChanges = false; bRegisteredForNewWeapons = false; bRegisteredForEnterVehicle = false; bRegisteredOnHitPawn = false; }