Files
FNGameProj/Source/FortniteGame/Private/ControlPointInstanceData.cpp
T
2024-06-07 01:17:09 +02:00

25 lines
653 B
C++

#include "ControlPointInstanceData.h"
FControlPointInstanceData::FControlPointInstanceData() {
ControlPoint = NULL;
ControlPointState = EControlPointState::None;
SpawnDataIdx = 0;
SpawnTime = 1;
EnableTime = 1;
DisableTime = 1;
PrevOwningTeam = 0;
CachedOwningTeamInfo = NULL;
PointAccrualTime = 1;
PointsRemainder = 1;
BonusPointAccrualTime = 1;
BonusPointsRemainder = 1;
CachedPointAccrualValue = 1;
CachedBonusPointAccrualValue = 1;
bPointFinished = false;
CachedSafeZonePhaseWhenToSpawn = 0;
bIgnoreForOrderMessaging = false;
bAlwaysInPlay = false;
TimeOfShutdown = 1;
}