#include "ControlPointInstanceData.h" FControlPointInstanceData::FControlPointInstanceData() { ControlPoint = NULL; ControlPointState = EControlPointState::None; SpawnDataIdx = 0; SpawnTime = 1; EnableTime = 1; DisableTime = 1; PrevOwningTeam = 0; CachedOwningTeamInfo = NULL; PointAccrualTime = 1; PointsRemainder = 1; BonusPointAccrualTime = 1; BonusPointsRemainder = 1; CachedPointAccrualValue = 1; CachedBonusPointAccrualValue = 1; bPointFinished = false; CachedSafeZonePhaseWhenToSpawn = 0; bIgnoreForOrderMessaging = false; bAlwaysInPlay = false; TimeOfShutdown = 1; }