Files
FNGameProj/Source/FortniteGame/Private/BuildingTextureData.cpp
T
2024-06-07 01:17:09 +02:00

17 lines
381 B
C++

#include "BuildingTextureData.h"
UBuildingTextureData::UBuildingTextureData() {
Diffuse = NULL;
Normal = NULL;
Specular = NULL;
OverrideMaterial = NULL;
Type = EFortTextureDataType::None;
ResourceType = EFortResourceType::None;
ResourceCost[0] = 1;
ResourceCost[1] = 1;
ResourceCost[2] = 1;
ResourceCost[3] = 1;
ResourceCost[4] = 1;
}