#include "BuildingTextureData.h" UBuildingTextureData::UBuildingTextureData() { Diffuse = NULL; Normal = NULL; Specular = NULL; OverrideMaterial = NULL; Type = EFortTextureDataType::None; ResourceType = EFortResourceType::None; ResourceCost[0] = 1; ResourceCost[1] = 1; ResourceCost[2] = 1; ResourceCost[3] = 1; ResourceCost[4] = 1; }