mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
131 lines
5.7 KiB
INI
131 lines
5.7 KiB
INI
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase")
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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bUseAudioStreamCaching=True
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[SystemSettings]
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Compat.MAX_GPUSKIN_BONES=75
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[AssetRegistry]
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bSerializeDependencies=false
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bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
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bFilterAssetDataWithNoTags=true
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bFilterDependenciesWithNoTags=true
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType)
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh)
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted)
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted)
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+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName)
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+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType)
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+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted)
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+CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName)
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# +CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe)
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# +CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment)
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# +CookedTagsWhitelist=(Class=World,Tag=FoundationMeta)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=DescriptorTag)
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+CookedTagsAsFName=ItemType
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+CookedTagsAsFName=BuildingType
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+CookedTagsAsFName=CharacterPartType
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+CookedTagsAsFName=BodyTypesPermitted
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+CookedTagsAsFName=GenderPermitted
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+CookedTagsAsPathName=GameplayCueName
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+CookedTagsAsPathName=SkeletalMesh
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-2800.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=False
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.010000
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MinContactOffset=0.000100
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MaxContactOffset=1.000000
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bSimulateSkeletalMeshOnDedicatedServer=False
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bSuppressFaceRemapTable=True
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000100
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bSimulateAnimPhysicsAfterReset=True
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MaxPhysicsDeltaTime=0.050000
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.050000
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MaxSubsteps=3
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=100
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
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+PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
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+PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
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+PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
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+PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
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+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
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+PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
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+PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
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+PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
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+PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
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+PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
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+PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
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+PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
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+PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
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+PhysicalSurfaces=(Type=SurfaceType18,Name="Glass")
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+PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal")
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+PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce")
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+PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric")
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+PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire")
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+PhysicalSurfaces=(Type=SurfaceType23,Name="Snow")
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+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
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+PhysicalSurfaces=(Type=SurfaceType25,Name="Lava")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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[/Script/UnrealEd.CookerSettings]
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cook.AllowCookedDataInEditorBuilds=True
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s.AllowUnversionedContentInEditor=1
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