[/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase") [/Script/WindowsTargetPlatform.WindowsTargetSettings] bUseAudioStreamCaching=True [SystemSettings] Compat.MAX_GPUSKIN_BONES=75 [AssetRegistry] bSerializeDependencies=false bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true bFilterAssetDataWithNoTags=true bFilterDependenciesWithNoTags=true +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType) +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh) +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted) +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted) +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName) +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType) +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted) +CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName) # +CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe) # +CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags) # +CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType) # +CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable) # +CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel) # +CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment) # +CookedTagsWhitelist=(Class=World,Tag=FoundationMeta) # +CookedTagsWhitelist=(Class=Blueprint,Tag=DescriptorTag) +CookedTagsAsFName=ItemType +CookedTagsAsFName=BuildingType +CookedTagsAsFName=CharacterPartType +CookedTagsAsFName=BodyTypesPermitted +CookedTagsAsFName=GenderPermitted +CookedTagsAsPathName=GameplayCueName +CookedTagsAsPathName=SkeletalMesh [/Script/Engine.PhysicsSettings] DefaultGravityZ=-2800.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableShapeSharing=False bEnablePCM=False bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.010000 MinContactOffset=0.000100 MaxContactOffset=1.000000 bSimulateSkeletalMeshOnDedicatedServer=False DefaultShapeComplexity=CTF_UseSimpleAndComplex bSuppressFaceRemapTable=True bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False bEnableEnhancedDeterminism=False AnimPhysicsMinDeltaTime=0.000100 bSimulateAnimPhysicsAfterReset=True MaxPhysicsDeltaTime=0.050000 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.050000 MaxSubsteps=3 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=100 +PhysicalSurfaces=(Type=SurfaceType1,Name="Wood") +PhysicalSurfaces=(Type=SurfaceType2,Name="Stone") +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh") +PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh") +PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh") +PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh") +PhysicalSurfaces=(Type=SurfaceType8,Name="Water") +PhysicalSurfaces=(Type=SurfaceType9,Name="Grass") +PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt") +PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive") +PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot") +PhysicalSurfaces=(Type=SurfaceType13,Name="Objective") +PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood") +PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone") +PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal") +PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh") +PhysicalSurfaces=(Type=SurfaceType18,Name="Glass") +PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal") +PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce") +PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric") +PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire") +PhysicalSurfaces=(Type=SurfaceType23,Name="Snow") +PhysicalSurfaces=(Type=SurfaceType24,Name="Ice") +PhysicalSurfaces=(Type=SurfaceType25,Name="Lava") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) [/Script/UnrealEd.CookerSettings] cook.AllowCookedDataInEditorBuilds=True s.AllowUnversionedContentInEditor=1