Files
FNGameProj/Source/FortniteGame/Public/DisplayManagerVariantData.h
2024-01-21 00:41:14 +01:00

23 lines
603 B
C++

#pragma once
#include "CoreMinimal.h"
#include "McpVariantChannelInfo.h"
#include "DisplayManagerVariantData.generated.h"
class UAthenaCosmeticItemDefinition;
USTRUCT(BlueprintType)
struct FDisplayManagerVariantData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAthenaCosmeticItemDefinition* CosmeticItemDef;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMcpVariantChannelInfo> CosmeticVariantChannels;
public:
FORTNITEGAME_API FDisplayManagerVariantData();
};