#pragma once #include "CoreMinimal.h" #include "McpVariantChannelInfo.h" #include "DisplayManagerVariantData.generated.h" class UAthenaCosmeticItemDefinition; USTRUCT(BlueprintType) struct FDisplayManagerVariantData { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAthenaCosmeticItemDefinition* CosmeticItemDef; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray CosmeticVariantChannels; public: FORTNITEGAME_API FDisplayManagerVariantData(); };