Files
FNGameProj/Source/FortniteGame/Public/CustomCharacterBackpackData.h
2024-01-21 00:41:14 +01:00

18 lines
461 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CustomCharacterAccessoryData.h"
#include "CustomCharacterBackpackData.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class FORTNITEGAME_API UCustomCharacterBackpackData : public UCustomCharacterAccessoryData {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName LootSocketName;
public:
UCustomCharacterBackpackData();
};