#pragma once #include "CoreMinimal.h" #include "CustomCharacterAccessoryData.h" #include "CustomCharacterBackpackData.generated.h" UCLASS(Blueprintable, EditInlineNew) class FORTNITEGAME_API UCustomCharacterBackpackData : public UCustomCharacterAccessoryData { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName LootSocketName; public: UCustomCharacterBackpackData(); };